@stroughtonsmith Content in the Shared Space is the result of a merged scene graph among all the apps. It has to be done with security in mind because of evil companies seeking to farm any PII they can.
Immersive apps can render any way they want.
@Jake_flecher @stroughtonsmith Disagree that visionOS is “perfect for most sorts of gaming.” Only suitable for low-fidelity casual gaming. RealityKit is hampered by in-fighting among management across the company. Perhaps 30% performance overhead structuring the scene graph data for Metal, restructuring it in the driver for submission to the GPU frontend, then again the actual formats used in the hardware.
I have low faith in WebXR, but perhaps it may enable some additional forms of content.
@stroughtonsmith Also, without a standard controller, the platform is dead for many types of games, just as AppleTV was.
Shared Space casual games make plenty of sense, and Unity does have a way to enable that. Those games rarely need the rendering performance that would come from a more direct-to-hardware approach. What concerns me is that most Unity games have invasive ads that do not belong in the Shared Space.
@alexr @stroughtonsmith Vision Pro will allow game-controller-only titles on day one unlike Apple TV where I believe that misstep singlehandedly introduced too much confusion to recover from, plus the Apple TV does not have what appears to be the world's best hand tracking.
All that being said, Meta has lost billions selling Quests only to get 500 apps, most of which are games, that no one plays a few months after purchase.
Vision Pro will be part of people's daily lives, games will follow.