What type of game do you want to play that doesn't really exist?

https://reddthat.com/post/709649

What type of game do you want to play that doesn't really exist? - Reddthat

Have you ever played a game and wondered what if you could do something that it doesn’t really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky battles, have a sims game that simulates more than just sims needs, but whole economies, or a dystopian horror game set in a Minecraft style world. So I was wondering if anyone else had similar ideas for games or fantasies for possible games? What’s your ideas for games that doesn’t really exist, or might not even really be possible to make?

I would like a language learning video game which is set up as a MMO, and you “reverse” level. You start with massive equipment because you need it to be able to fight the learning monsters, but as you get more proficient you get hit less(fewer mistakes) and do more damage (faster language entry) so you can start dropping equipment. So the monk running around in a loin cloth is the goal. All sorts of multi-player interactions are possible around setting up conversations, handling larger readings, etc.
this sounds awesome. I don't know if it's on your radar but there's a game coming out called Newcomer that looks like a half decent language learning video game.
That's the one I was trying to remember, I'd heard about it back when it was just starting out! Unfortunately, it still doesn't support türkçe, and I'm not exactly in the position as a learner to help add it or I'd be all over that :(
That sounds great. I think there should definitely be more educational games for grown ups along this line
I want Spore, but modern and better.
It’s called Stellaris, but it’s only the last stage of Spore.
I was watching The Spiffing Brit’s exploit video of Spore. It definitely made me wish for a modern Spore game. To be clear, the visuals don’t need to be much better just better lighting and it’d look modern enough. If they overhauled the gameplay systems then it could be a 10/10 game.

A 4-player couch co-op JRPG where each player gets one of the characters in the party.

A few series exist that let you do this, but none offer agency to the other players outside of battles to go talk to NPCs and get their own quests.

A few series exist that let you do this, but none offer agency to the other players outside of battles to go talk to NPCs and get their own quests.

I think Divinity OS2 has this. You can go off on your own and do side quests. But you're probably going to be restricted by how tight the difficulty curve is and can't handle major battles solo. Though I guess a mod could change that.

There is an item that allows you to teleport to your party members, so you could still split up and do sidequests separately, only joining forces when combat is triggered.

A multiplayer Dragon’s Dogma game. I.E., a coop western-style third-person action RPG with a focus on exploration and interesting combat mechanics.

Outward came close but it’s a bit too hardcore and focuses a bit more on survival mechanics.

*Anime cRPG, like if Obsidian collaborated with Atlus *MMORPG with Souls combat and no microtransactions (subscription model preferred) *Mass Effect, but with a good ending *A Bethesda game without bugs *Dating sim, but all romance options are your friends’ moms
WoW with no aliens or time travel

A game where you're in the Star Wars Universe and it's open world and you can walk around and interact with people and if the people on that planet aren't doing it then you can get in your Millennium Falcon or any other SW starship and cruise on over to the next planet.

Basically, No Man's Sky on steroids with a Star Wars skin.

Smaller scale, but you might want to check out Star Wars: Legends of the Republic for Neverwinter Nights.
Star Wars: Legends of the Old Republic - A Neverwinter Nights Server

I want a VR game that is like the games from sword art online
Ever since I was a kid I have wanted a Pokémon game with real-time action combat that approximates the fight scenes in the anime, not only incorporating movement and dodging but also counter-moves like using fire attacks to nullify Razor Leaves.
Pokemon Arceus but the battles are Pokken 🤔
I want to know what Jet St Radio for the Wii could've been. Apparently one was tossed around, but at the end of the day was rejected. Tbf, this was 2006~ Sega, and it probably would've been trash. But I will still never not be curious about what could've been.
You’ve probably already heard about it, but take a look into Bomb Rush Cyberfunk. It’s coming out in about a month and looks amazing.
Ikr! I'm surprised it took so long for an indie project to fill the gap. If it's even half as good as jsrf, I'll be satisfied.
Don't Starve but more Animal Crossing. Lot more casual vibes but the creepy aspects leaning more into survival horror.
So something like Stardew Valley (I haven’t played Animal Crossing) in the middle of the Amazon rainforest, Australia or Island where you have to survive the harsh conditions but build up your house, maybe even build a village, where you can then start an economy and make the best of the conditions given? Maybe even with some natural disasters and extreme weather destroying everything if you aren’t prepared like Banished. I think this could actually be fun, maybe even add some multiplayer.

this reminds me of cataclysm dda innawoods challenge. dunno how it is now, haven't played for a good while but looks like you can make camps and assign tasks to fellow survivor npcs.

it's a pretty solid game, beats any survival game any day if you are into turn based roguelikes.

I was thinking more like Silent Hill, except I can find any abandoned storefront and turn it into my base. And not just add crafting stuff, but full on furniture and decorations like Raft. Stardew Valley seems very built around the town and the farm IIRC and I want something that could be maybe more randomized like Don't Starve, and then other people could drop in and play like Animal Crossing.
  • Sealed room murder mystery, with no quirky characters. And with puzzles that require you to wiki stuff.
  • RPG that takes place outside of western European / American / Japanese setting. I wanna see games that take place in Korea, India, Africa
  • RPG that takes place in a small city where you can interact with most people, a small open world like Kamurocho (maybe larger), but allows interaction with most people, instead of just handful of quest givers.
  • Igavania but with modern sci-fi settings. Shadow Complex exists, but that’s more metroidvania (no leveling up or equipment drops from enemies)
  • Flight simulator but for road trip. Truck simulator but with real world map data
  • Flight simulator but for underwater exploration, with real world data.
  • PS3 Africa, but expanded to more regions, more animals.

Sealed room murder mystery, with no quirky characters. And with puzzles that require you to wiki stuff.

It’s not exactly that, but have you played Return of the Obra Dinn?

Yes, I love that game.

Also Lucas Pope surprised me when he used Minnan / Hokkien / Formosan language in that game, it’s very close to my native tongue.

But of course

spoiler

___ the game is less of a sealed murder mystery, more of a supernatural mystery. While I would love to see a realistic whodunnit, that requires you to research on physics / chemistry / actual real life tools, etc.

Yeah, like I said it’s not an exact match, but if you hadn’t tried it I thought perhaps it would scratch that same deduction itch. Plus it has that Wiki element since a fair bit of clues are based around cultural and nautical history as well as languages and dialects.

Not so much physics and chemistry, though.

Polynesian for the original source of mana as a loan word would be cool. I also find stuff like Aztec would work really well for an RPG.

If I had a wish though, it would probably be to make a scaled down world that samples most of the historical cultures of each continent. Then do something where quests need you to do a bit of syncretism to solve them.

For ETS2 and ATS there’s Promods, which I believe mostly emulate the real world. I don’t know how accurate they are, though.

ETS2 and ATS work both really well as road trip games, though they’re both in 1:19 scale afaik. Promods don’t change the scale, just add massive amounts of new content to it.

I regularly play multi-player convoy with my friends, where we just set up a spotify playlist that we sync through discord and cruise around.

Ahh, I haven’t used Promods (missing one dlc lol) so didn’t know about the scale thing. The games are definitely very chill to drive in though.
  • Starcraft reboot with Brood War era story and units, and Company of Heroes 1 macro and pacing
  • Isometric ARPG with modern graphics, a well-integrated story, no gearcheck bosses, and high SSF droprates
  • Online/offline CCG with MTG-level mechanical depth and art style but no F2P business tactics
  • Star Wars lightsaber combat with deep fighting mechanics and modern graphics
  • Star Wars space combat with coordinated squad-based dogfighting
I think I want a game featuring Aztecs, Mayans, Incas and / or Olmecs (hell, any “New World” civilization) in a city building, RPG or RTS setting. Not enough focus is paid to what happened in South America or American southwest
FYI, they show up a bit in the Age of Empires series.
I want Hero's Duty from Wreck it Ralph.

I've been thinking about an ARPG based around World of Warcraft's mythic dungeons.

Scalable, multi-player, enhanceable instances where completion of more difficult versions of the instance rewards in better gear and crafting options.

The idea is that the content is created for a 5-man party (1 tank, 1 healer, 3 dps) but you can try solo it, or bring up to 20 people to massively increase the difficulty and the rewards. Instances would follow WoW dungeon's formula of trash mobs (which drop crafting materials and have rare drop chances for certain gear) pathing you towards a succession of bosses with very different, complex mechanics with stages, signaled abilities, and skill requirements.

This would include a character levelling system to unlock new class abilities and mechanisms, a party finder system, certain dungeons locked behind character level and the completion of other dungeons at a certain difficulty level. Perhaps you could extend it to add in "world bosses", massive 200-man bosses with a chance at particularly unique loot, but of course that would require a certain level of infrastructure and a game population making it justifiable.

Isn’t this just World of Warcraft? It’s practically a co-op ARPG at this point.

I don't think so, the ARPG I have in mind wouldn't be open world, would have no campaign and much less focus on story overall, a much more detailed crafting system akin to Path Of Exile but perhaps less punishing, and much more focus on stacking up as many extra modifiers as possible rather than being limited, push your team to get the best rewards.

No timegating, no daily/weekly quests you must log in for, the only limitation is your skill.

I want Star Citizen… The Star Citizen that was promised in the Kickstarter… Still waiting.
A strategy/management sim where you are a Madam running a brothel. Lots of ways to take it-- set it in different places/eras to signify how far under the radar you have to be, change your regime from harsh to compassionate, build out the brothel itself, recruit talent (ethically or unethically), decide if you want to theme the establishment to attract a certain clientele-- lots of interesting things you could do with the setting!
There’s probably a mod to do this in RimWorld.
A modern game that lets you play split-screen, LAN, and over the internet. I'm sure they exist, but they're so, so rare, and I'm pissed off about it.
Mario Kart 8 is absolutely bomb on all three. Just be aware the framerate goes from 60 to 30 when you have more than 2 people on the same console.
There should be enough racing games with those options that I don't have to settle for Mario Kart, lol.

Dunno why you'd call it settling, Mario Kart really is one of the best multiplayer games out there.

There are plenty of other racers that have those options but few execute on the level of MK8

I'd call it settling because I'm not really a fan of Mario Kart. Very few other racing games have local multiplayer of any kind, and most of the ones that do and speak to me are 20+ years old. At least I have Trail Out, but I'd really appreciate more options. That game Aero GPX might finally be the F-Zero replacement I've been waiting for.
Oh damn, have they dried up that badly? :/
Yeah, outside of Mario Kart, the market is basically simulators like Forza and Gran Turismo, or one step down like Forza Horizon, Gran Turismo Sport, and Need For Speed. There aren't any Burnouts, F-Zeroes, Star Wars: Episode One Racers, or anything like that made to appeal to folks like me anymore, and they rarely ever have local multiplayer, which is probably my most important feature in a racing game.
I agree with you. It’s been a while since I played a Mario Kart though. I got turned off by the “wiggle while drifting to get a boost” mechanic in Mario Kart DS (which I know is a fairly old game at this point). Even when I got good at it, it still felt really tedious to do all the time. But idk, maybe newer versions have a different mechanic now?
Heh, that mechanic was the closest I ever got to enjoying a Mario Kart, and it seems like even that was ripped off of Crash Team Racing. That mechanic is still there, as far as I know, but so are blue shells and such.

I just want a high quality horse game. Is that so much to ask? :( Apparently so.

And I mean, specifically focused on the horses, not an adventure game with unusually well done “horses as cars” like RDR2 or Zelda BOTW. A “girly” horse game, like one where you take care of and breed horses and participate in horse jumping or whatever, or one where you ride a horse around a forest and it has an actual personality and acts like an animal and not just a mode of transportation (Shadow of the Colossus is the one game I can remember feeling anywhere close to this, and even that was very minimal).

It’s maddening because the minute someone makes one it’ll sell like hotcakes - there are so many horse enthusiasts dismayed by the lack of quality horse games just waiting in the wings - aaaaand yet here we are. Sigh.

I’m not sure if you’re bringing this up because of the new Sims 4 expansion, but I thought Sims 3 did a pretty good job with the horses and comes pretty close to what you’re describing, but I’m guessing you want something more in line with a traditional RPG.
Have you seen www.themanequest.com? It’s aimed at people like you trying to find a high-quality horse game. Tons of reviews of horse games on that site. I’m not even into horses but the website captivated me anyways.
The Mane Quest

Everything About Horses in Video Games. The latest news about video game horses, reviews of horse games and horses in games, Analyses about which are the best horses in video games, developer insight about how horses in games are created

The Mane Quest
Suikoden 2 gacha with branching storylines for each single character

I want several parts of several games merged together. I want DF’s level of complexity, set in space, with parts of Elite Dangerous and Star Citizen, and a more comprehensive system of adjusting power to systems. Like I want to be in a big battle and if I get damaged on the right side, I have to actually route power through undamaged systems in a more complex way than just “weapons, shields, engines” with no regard to the power conduits in your ship that may or may not exist after a big hole’s been blasted in ya.

I want to capture the essence of the random shit the crew says in a fight in Star Trek, without it just being a simple flip of a switch. I want “fake science” that I can perform… Like sending various forms of energy through the deflector dish to do stuff. I can’t even really describe it because it’s one of those things that really isn’t even possible with a modern video game. It would require dynamics that I don’t think you can code with traditional systems; it would need quantum computing or some kind of AI to create new elements of the game on the fly.

I remember that when Star Trek Online was first announced, it was VERY different than what it is now... and it actually more closely resembled what you were describing. Each character would be free to do some of their own hero stuff in the galaxy but also be on 'hub ships' where you were a smaller part of a much larger whole, participating in shipboard stuff. Then it changed hands or somesuch, and the new leadership said, "Nobody just wants to be some random person on a starship! Everyone wants to be the captain!"

To which I said, "No, actually... ._. I think I would enjoy just vibing on a supercool space ship with my Fully Automated Luxury Gay Space Communism lifestyle." So it would be interesting to see someone try to do STO as it was originally intended.

I want a Persona game but with the characters in college instead of highschool.

Maybe Shin Megami Tensei has older characters? But the problem is the vibe is so different. A lot of anime/manga with older characters go for a completely different tone. The friendship and family theme heart of the Persona games, and the hopefulness, is essential to me. I just want some of that hope for but targeted at adults for once.

Imo “adult” aimed media often has a real problem with conflating maturity with misery and sex. I know I’m not the only one who feels this way because it’s gotta be part of why so many adults still read YA books and play games with precocious teenage protagonists.