The game engine distribution in the GMTK game jam
The game engine distribution in the GMTK game jam
I would be really surprised if it was more. While my experience with Unreal is limited (I had to make a few small games in it as a part of middleware course on my Master’s gamdev studies), it was one of the worst user experience I had.
Now, I love Unreal, and I’m really regretting not getting into it sooner before getting so used to Unity. But Unreal has the following problems, which makes it a not-so-good choice for Game Jams:
Those are the reasons why I personally wouldn’t choose Unreal. But it’s based on my experience with it from few years back, so some of it may have changed. But I’m biased since I’ve always worked mostly in 2D - and if I ever wanted to make a 3D game, I’ll definitely rather choose Unreal for that. Because the 3D projects I’m working on at my job that are in Unity is just frustrating experience.
The gamejam was only 48 hours. Not enough time to compile an Unreal starter project. /s
But seriously, your iteration times will not be fast enough for a jam if using C++. You could use blueprints, but what programmer would want to actually do that?