What programming languages are considered the best in terms of productivity, design, and conciseness, rather than just popularity or longevity?
What programming languages are considered the best in terms of productivity, design, and conciseness, rather than just popularity or longevity?
IMO Scala is one of the best programming languages out there. I know it might sound like zealotry because Scala is already way past its hype curve, and the “Through of disillusionment” already caught a fair bunch in ways that more recent and hyped languages haven’t yet, but it’s not only still very relevant today, but more and more so (IMO).
So, what’s to like about Scala? Like most of things, those are two-edged swords:
1- multi paradigm
To my knowledge Scala is the only language that unifies object oriented programming and functional programming so seamlessly. You can pick the right tool for the job, opting for imperative-style where it’s fit and choosing elegant composable/curried when appropriate, without having to bend your mind as much as you would with Haskell/clojure/OCaml/F#/… where things are more one-sided. The downside is that different programmers will have different takes and preferences as to what’s the most adequate style might be, and a same codebase might look very different from one place to the other.
2- type system
Scala has one of the most advanced type system. Nothing Rust or Kotlin might match any time soon, or ever. Scala’s implementation of GADTs, combined with its powerful pattern matching enables concise and idiomatic abstractions. Many of which are zero-cost thanks to things like opaque types, inlining, tail recursion, … There is a whole area of the Scala community striving to make invalid states irrepresentable (your code won’t compile if your instance of a pizza is missing a topping), which makes such libraries self-documenting and easy to use. The downside is that nothing prevents you from climbing the abstraction ladder and encoding everything in the type system when all you need is a simple trait/generic, and that’s a human/complexity management problem tooling and the language can hardly mitigate.
3- scalable
The author of Scala (who was a long-time Java compiler architect) wanted Scala to scale from shells one liners to complex multi-cluster distributed systems, and delivered on that. You can start small with a scala-cli proof of concept, transition to a mid-scale “python with types” kind of project, and grow up to very large and complex projects. Beyond the JVM, you can target the browser with scala-js and share models and validation logic between the front and back ends. You can target native binaries for instant startup/low footprint executables that are cheap to spin-up as microservices.
4- has a foothold in academics
A whole team at the EPFL is pushing boundaries of programming languages and using Scala and its compiler as a ground for experimentations. Scala 3 has a proven sound type system thanks to its foundations on the DOT calculus. Effects and Capabilities are being researched as part of the project Caprese to offer a solution to “what color is your function” (mixing sync and async), of memory management/lifecycles (more generic than rustc’s), of pure/side-effectful code, etc. The downside is that this gives an impression that Scala’s development lacks focus, but arguably those happen in distinct development branches and by different people.
Anyway, feel free to continue the discussion on: programming.dev/c/scala

A better build tool for Java, Scala and Kotlin: Simpler than Maven, easier than Gradle, with 3-7x faster dev workflows than other JVM build tools - com-lihaoyi/mill
Mill has way too much boilerplate. It makes the same critical mistake as sbt.
Go take a look at Cargo. That is the correct way to design a build system. Configuration is purely declarative, in a language (TOML) that doesn’t even allow imperative code. Custom build behavior, if any, goes in a separate script alongside the configuration file.
Also look at Maven, which tried and failed to do what Cargo has done successfully.
I rather disagree with the statement about mill’s perceived boilerplate, you build is composed/extended from classes and traits and the behavior is provided by overrides, OOP style. It’s nothing like sbt’s layered opaque architecture, yet you can do as many complex things as you need, programmatically, with the same scala language your project is written in.
As I said, you might not need that if your build is simple enough, and the more direct equivalent to cargo would be scala-cli. Going on a tangent here, Cargo is pretty basic and restrictive: scala build tools need to concern themselves with binary/ABI compatibility and cross targets compilation (to the JVM, JS, Native, WASM, …) all at once, whereas cargo only “cares” about source compatibility (no dynamic linking, no publishing in a compiled ABI stable form).
Here’s an interesting thread describing very well the problem space, and elaborating on the situation in rust/js (reply from mdedetrich): www.reddit.com/r/scala/comments/…/jg2aecf/
you build is composed/extended from classes and traits and the behavior is provided by overrides, OOP style.
Yes, that’s the boilerplate I’m complaining about.
you can do as many complex things as you need, programmatically, with the same scala language your project is written in.
That belongs in a separate file, and the typical project shouldn’t need one.
the more direct equivalent to cargo would be scala-cli.
That’s a false equivalence. Cargo is a full-fledged build system and handles multi-module projects.
Cargo is pretty basic and restrictive: scala build tools need to concern themselves with binary/ABI compatibility and cross targets compilation (to the JVM, JS, Native, WASM, …) all at once, whereas cargo only “cares” about source compatibility (no dynamic linking, no publishing in a compiled ABI stable form).
That can be a problem, but it doesn’t justify Mill’s boilerplate.
I think the only way to make this constructive is if you could describe what you mean by “boilerplate”. My experience of writing and reading mill build files is that they are extremely succinct and convey their intent clearly.
And judging by your “false equivalence” statement, I’m not sure you actually read the thread I linked. Cargo is factually a very basic tool, comparatively.
I think the only way to make this constructive is if you could describe what you mean by “boilerplate”.
object, extends, def, Seq, etc. These things do not belong in the top-level description of the project.
And judging by your “false equivalence” statement, I’m not sure you actually read the thread I linked.
I just did. I am not at all convinced by lihaoyi’s reasoning. Maven already solved the “templating system” problem with POM inheritance. POMs are not functional programs. There is no need to pass values between different parts of the structure; simple variable substitution is usually adequate, and when it’s not, scripts and plugins fill the remaining gaps.
Cargo is factually a very basic tool, comparatively.
Maven isn’t, and although it has serious problems, none of them arise from the fact that its project description is not executable code. There is no need for that.
And there is a need for not-that: it takes a long time for IDEs to open sbt projects, and they frequently fail to do so at all. Maven and Cargo projects, meanwhile, open instantaneously and reliably.