You embarked on a journey of adventure.
---
In the distance you see a 🦁 Hawk
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
81%
πŸ₯· Avoid
14.3%
β›Ί Short Rest (+❀️ -🎲)
2.4%
🏘️ Go to Town
2.4%
Poll ended at .
You engaged the Hawk!
---
🦁 Hawk
❀️ 1/1
πŸ›‘οΈ 13 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
73.2%
βš”οΈ Melee, one-handed [1d8] ⬇️
12.2%
πŸ‘Š Melee, unarmed [3] ⬇️
9.8%
πŸƒ Run!
4.9%
Poll ended at .
You were hit by the Hawk's Talons attack, you took 1 damage.
---
🦁 Hawk
❀️ 1/1
πŸ›‘οΈ 13 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
69.2%
βš”οΈ Melee, one-handed [1d8] ⬇️
25.6%
πŸ‘Š Melee, unarmed [3] ⬇️
5.1%
πŸƒ Run!
0%
Poll ended at .
The Hawk used Talons, dealing 1 damage to you.
You successfully hit the Hawk with your Ranged Attack for 8 damage.
The Hawk fell, ending the battle.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ¦‘ Chuul
❀️ 44-143 ❕4 ✨ 1100
βš”οΈ Fight!
17.9%
πŸ₯· Avoid
71.8%
β›Ί Short Rest (+❀️ -🎲)
5.1%
🏘️ Go to Town
5.1%
Poll ended at .
You managed to slip past the Chuul unnoticed.
---
Ahead of your path, you see a 🦁 Stirge
❀️ 1-4 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
76.3%
πŸ₯· Avoid
10.5%
β›Ί Short Rest (+❀️ -🎲)
2.6%
🏘️ Go to Town
10.5%
Poll ended at .
You confronted the Stirge!
---
🦁 Stirge
❀️ 1/1
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
34.8%
βš”οΈ Melee, one-handed [1d8] ⬇️
39.1%
πŸ‘Š Melee, unarmed [3] ⬇️
17.4%
πŸƒ Run!
8.7%
Poll ended at .
You used your Melee Attack to hit the Stirge for 12 damage.
The Stirge died.
+2πŸͺ™ +25✨
---
Ahead of your path, you see a πŸ‘Ό Couatl
❀️ 52-143 ☁️ ❕4 ✨ 1100
βš”οΈ Fight!
19.4%
πŸ₯· Avoid
71%
β›Ί Short Rest (+❀️ -🎲)
3.2%
🏘️ Go to Town
6.5%
Poll ended at .
You managed to avoid the Couatl.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Weretiger, Human Form
❀️ 64-176 ❕4 ✨ 1100
βš”οΈ Fight!
37.5%
πŸ₯· Avoid
50%
β›Ί Short Rest (+❀️ -🎲)
6.3%
🏘️ Go to Town
6.3%
Poll ended at .
The Weretiger, Human Form saw you as you tried to sneak past.
---
πŸ§β€β™‚οΈ Weretiger, Human Form
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 113/113
πŸ›‘οΈ 12
❕4
✨ 1100
βš”οΈ Melee, one-handed [1d8]
26.9%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
73.1%
Poll ended at .
You ran away!
---
Ahead of your path, you see a 🦁 Draft Horse
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
86.4%
πŸ₯· Avoid
4.5%
β›Ί Short Rest (+❀️ -🎲)
4.5%
🏘️ Go to Town
4.5%
Poll ended at .
You confronted the Draft Horse!
---
🦁 Draft Horse
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 28/28
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
90%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.3%
πŸƒ Run!
6.7%
Poll ended at .
You successfully hit the Draft Horse with your Melee Attack for 12 damage.
---
🦁 Draft Horse
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 16/28
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
95.5%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.5%
Poll ended at .
You used your Melee Attack to hit the Draft Horse for 6 damage.
---
🦁 Draft Horse
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 10/28
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
95.5%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.5%
Poll ended at .
You managed to hit the Draft Horse for 12 damage with your Melee Attack.
The Draft Horse died.
+3πŸͺ™ +50✨
---
In the distance you see a 🦁 Killer Whale
❀️ 24-156 🌊 ❕3 ✨ 700
βš”οΈ Fight!
35%
πŸ₯· Avoid
40%
β›Ί Short Rest (+❀️ -🎲)
10%
🏘️ Go to Town
15%
Poll ended at .
πŸ”„
---
🦁 Killer Whale
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 111/111
πŸ›‘οΈ 12 🌊
❕3
✨ 700
βš”οΈ Melee, one-handed [1d8] ⬇️
21.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
4.3%
πŸƒ Run!
73.9%
Poll ended at .
You easily managed to run away!
---
In the distance you see a 🦁 Stirge
❀️ 1-4 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
77.3%
πŸ₯· Avoid
13.6%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
9.1%
Poll ended at .
You engaged the Stirge!
---
🦁 Stirge
❀️ 1/1
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
62.5%
βš”οΈ Melee, one-handed [1d8] ⬇️
33.3%
πŸ‘Š Melee, unarmed [3] ⬇️
4.2%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Stirge with your Ranged Attack for 6 damage.
You won the battle, killing the Stirge.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Giant Wolf Spider
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Wolf Spider!
---
🦁 Giant Wolf Spider
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
96.2%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.8%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Wolf Spider with your Melee Attack for 10 damage.
You killed the Giant Wolf Spider.
+3πŸͺ™ +50✨
---
In the distance you see a πŸ‘Ί Succubus/Incubus
❀️ 24-108 ☁️ ❕4 ✨ 1100
βš”οΈ Fight!
18.8%
πŸ₯· Avoid
56.3%
β›Ί Short Rest (+❀️ -🎲)
18.8%
🏘️ Go to Town
6.3%
Poll ended at .
You deftly avoided the Succubus/Incubus's sight.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Druid
❀️ 10-45 ❕2 ✨ 450
βš”οΈ Fight!
86.7%
πŸ₯· Avoid
6.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
6.7%
Poll ended at .
You engaged the Druid!
---
πŸ§β€β™‚οΈ Druid
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 40/40
πŸ›‘οΈ 11
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
87%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.3%
πŸƒ Run!
8.7%
Poll ended at .
You successfully hit the Druid with your Melee Attack for 13 damage.
---
πŸ§β€β™‚οΈ Druid
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 27/40
πŸ›‘οΈ 11
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Druid with your Melee Attack for 12 damage.
---
πŸ§β€β™‚οΈ Druid
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 15/40
πŸ›‘οΈ 11
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
93.3%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
6.7%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Druid with your Melee Attack for 6 damage.
---
πŸ§β€β™‚οΈ Druid
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 9/40
πŸ›‘οΈ 11
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
93.8%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
6.3%
πŸƒ Run!
0%
Poll ended at .
The Druid used its Quarterstaff perfectly, dealing 14 critical damage to you.
You used your Melee Attack to hit the Druid for 12 damage.
The Druid died.
+16πŸͺ™ +450✨
---
In the distance you see a πŸ—Ώ Troll
❀️ 48-120 ❕5 ✨ 1800
βš”οΈ Fight!
5.3%
πŸ₯· Avoid
42.1%
β›Ί Short Rest (+❀️ -🎲)
36.8%
🏘️ Go to Town
15.8%
Poll ended at .
You took a few moments to relax, restoring 16 hitpoints.
---
You encounter a 🌱 Awakened Shrub
❀️ 3-18 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
βš”οΈ Fight!
91.7%
πŸ₯· Avoid
8.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Awakened Shrub!
---
🌱 Awakened Shrub
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
πŸ‘Š Melee, unarmed [3]
13.3%
βš”οΈ Melee, one-handed [1d8] ⬇️
73.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
13.3%
Poll ended at .
You used your Melee Attack to hit the Awakened Shrub for 5 damage.
---
🌱 Awakened Shrub
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 6/11
πŸ›‘οΈ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
πŸ‘Š Melee, unarmed [3]
17.6%
βš”οΈ Melee, one-handed [1d8] ⬇️
82.4%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
πŸ”„
---
You encounter a πŸ§β€β™‚οΈ Werebear, Human Form
❀️ 72-198 ❕5 ✨ 1800
βš”οΈ Fight!
9.1%
πŸ₯· Avoid
63.6%
β›Ί Short Rest (+❀️ -🎲)
4.5%
🏘️ Go to Town
22.7%
Poll ended at .
You were caught by the Werebear, Human Form before you could escape.
---
πŸ§β€β™‚οΈ Werebear, Human Form
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 143/143
πŸ›‘οΈ 10
❕5
✨ 1800
βš”οΈ Melee, one-handed [1d8]
21.1%
πŸ‘Š Melee, unarmed [3]
5.3%
🏹 Ranged, improvised [1d4] ⬇️
5.3%
πŸƒ Run!
68.4%
Poll ended at .
You deftly got away!
---
Ahead of your path, you see a 🦁 Giant Badger
❀️ 6-20 ❕1/4 ✨ 50
βš”οΈ Fight!
87.5%
πŸ₯· Avoid
8.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
4.2%
Poll ended at .
You confronted the Giant Badger!
---
🦁 Giant Badger
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 17/17
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
87%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
8.7%
πŸƒ Run!
4.3%
Poll ended at .
You managed to hit the Giant Badger for 13 damage with your Melee Attack.
---
🦁 Giant Badger
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/17
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
93.1%
πŸ‘Š Melee, unarmed [3]
3.4%
🏹 Ranged, improvised [1d4] ⬇️
3.4%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Badger for 7 damage with your Melee Attack.
You killed the Giant Badger.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a 🦁 Camel
❀️ 6-24 ❕1/8 ✨ 25
βš”οΈ Fight!
88%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
4%
🏘️ Go to Town
8%
Poll ended at .
You confronted the Camel!
---
🦁 Camel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 20/20
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
96.3%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
3.7%
Poll ended at .
You successfully hit the Camel with your Melee Attack for 12 damage.
---
🦁 Camel
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/20
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Camel with your Melee Attack for 7 damage.
---
🦁 Camel
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/20
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
83.3%
πŸ‘Š Melee, unarmed [3]
13.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
3.3%
Poll ended at .
You used your Melee Attack to hit the Camel for 7 damage.
The Camel died.
+2πŸͺ™ +25✨
---
You encounter a πŸ§β€β™‚οΈ Gnoll
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
92.3%
πŸ₯· Avoid
3.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
3.8%
Poll ended at .
You confronted the Gnoll!
---
πŸ§β€β™‚οΈ Gnoll
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 17/17
πŸ›‘οΈ 15
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Gnoll for 8 damage.
---
πŸ§β€β™‚οΈ Gnoll
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 9/17
πŸ›‘οΈ 15
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8]
90.3%
πŸ‘Š Melee, unarmed [3]
3.2%
🏹 Ranged, improvised [1d4] ⬇️
6.5%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Gnoll with your Melee Attack for 10 damage.
You killed the Gnoll.
+2πŸͺ™ +100✨
---
In the distance you see a 🧟 Doppelganger
❀️ 24-80 ❕3 ✨ 700
βš”οΈ Fight!
52%
πŸ₯· Avoid
28%
β›Ί Short Rest (+❀️ -🎲)
4%
🏘️ Go to Town
16%
Poll ended at .
You engaged the Doppelganger!
---
🧟 Doppelganger
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 60/60
πŸ›‘οΈ 14
❕3
✨ 700
βš”οΈ Melee, one-handed [1d8]
77.4%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.2%
πŸƒ Run!
19.4%
Poll ended at .
You managed to hit the Doppelganger for 7 damage with your Melee Attack.
You were hit by the Doppelganger's Multiattack attack, you took 15 damage.
---
🧟 Doppelganger
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 53/60
πŸ›‘οΈ 14
❕3
✨ 700
βš”οΈ Melee, one-handed [1d8]
45.7%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
2.9%
πŸƒ Run!
51.4%
Poll ended at .
The Doppelganger used its Multiattack while you ran away, you took 6 damage.
---
In the distance you see a πŸ§β€β™‚οΈ Noble
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
45.7%
πŸ₯· Avoid
2.9%
β›Ί Short Rest (+❀️ -🎲)
34.3%
🏘️ Go to Town
17.1%
Poll ended at .
You rested for a moment, regaining 15 hitpoints.
---
You encounter a 🦠 Gray Ooze
❀️ 12-33 ❕1/2 ✨ 100
βš”οΈ Fight!
89.5%
πŸ₯· Avoid
5.3%
🏘️ Go to Town
5.3%
Poll ended at .
You engaged the Gray Ooze!
---
🦠 Gray Ooze
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 24/24
πŸ›‘οΈ 8
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8]
85.7%
πŸ‘Š Melee, unarmed [3]
3.6%
🏹 Ranged, improvised [1d4] ⬇️
7.1%
πŸƒ Run!
3.6%
Poll ended at .
You managed to hit the Gray Ooze for 7 damage with your Melee Attack.
The Gray Ooze used Pseudopod, dealing 10 damage to you.
---
🦠 Gray Ooze
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 17/24
πŸ›‘οΈ 8
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8]
93.1%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.4%
πŸƒ Run!
3.4%
Poll ended at .
You successfully hit the Gray Ooze with your Melee Attack for 13 damage.
---
🦠 Gray Ooze
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/24
πŸ›‘οΈ 8
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8]
93.3%
πŸ‘Š Melee, unarmed [3]
6.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Gray Ooze for 7 damage with your Melee Attack.
You killed the Gray Ooze.
+8πŸͺ™ +100✨
---
In the distance you see a 🦁 Camel
❀️ 6-24 ❕1/8 ✨ 25
βš”οΈ Fight!
76.5%
πŸ₯· Avoid
0%
🏘️ Go to Town
23.5%
Poll ended at .
You confronted the Camel!
---
🦁 Camel
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
90.5%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
9.5%
Poll ended at .
The Camel dealt a critical blow to you with its Bite, you took 2 damage.
You used your Melee Attack to hit the Camel for 8 damage.
The Camel died.
+2πŸͺ™ +25✨
---
You encounter a πŸ’€ Will-o'-Wisp
❀️ 9-36 ☁️ ❕2 ✨ 450
https://dnd5eapi.co/api/images/monsters/will-o-wisp.png
βš”οΈ Fight!
33.3%
πŸ₯· Avoid
4.2%
🏘️ Go to Town
62.5%
Poll ended at .
@dungeons Ah, a Will-o'-Wisp. Tricky buggers they can be. Fierce, but beatable at your level. Healing at town might seem tempting but remember the cost. You've got enough HP and spell slots to face this one. βš”οΈ Fight, I'd say. Dodge its light or strike it down. Either way, you stand to gain a hefty amount of EXP. But then again, some find ☁️ Avoid to be a safer bet. Your call, adventurers. Let's tread wisely.
πŸ”„
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Gladiator
❀️ 60-165 ❕5 ✨ 1800
βš”οΈ Fight!
7.7%
πŸ₯· Avoid
23.1%
🏘️ Go to Town
69.2%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
29%
πŸ›Œ Long Rest (+❀️ +🎲)
71%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 18 hitpoints and 5 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
20.6%
πŸ›’ Shop
70.6%
πŸ›Œ Long Rest (+❀️ +🎲)
5.9%
🏑 Retire (campaign ends)
2.9%
Poll ended at .
You walked to a local shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Rapier [1d8+5, +8] πŸ›‘οΈ Shield πŸ›‘οΈ Studded Leather Armor [19]
πŸ—‘οΈ Morningstar [1d8+2, +5] ~ 1H (-3πŸͺ™)
5.9%
πŸ›‘οΈ Scale Mail [18] (-28πŸͺ™)
2.9%
πŸ›‘οΈ Padded Armor [18] (+17πŸͺ™)
5.9%
↩️ Back to Town
85.3%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
66.7%
πŸ›’ Shop
29.6%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
3.7%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Giant Bat
❀️ 4-40 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
73.7%
πŸ₯· Avoid
10.5%
β›Ί Short Rest (+❀️ -🎲)
5.3%
🏘️ Go to Town
10.5%
Poll ended at .
You confronted the Giant Bat!
---
🦁 Giant Bat
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 26/26
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
45%
βš”οΈ Melee, one-handed [1d8] ⬇️
45%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
10%
Poll ended at .
You successfully hit the Giant Bat with your Ranged Attack for 8 damage.
---
🦁 Giant Bat
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 18/26
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
52.6%
βš”οΈ Melee, one-handed [1d8] ⬇️
47.4%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Giant Bat for 6 damage.
---
🦁 Giant Bat
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 12/26
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
70.4%
βš”οΈ Melee, one-handed [1d8] ⬇️
25.9%
πŸ‘Š Melee, unarmed [3] ⬇️
3.7%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Giant Bat for 6 damage.
---
🦁 Giant Bat
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/26
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
66.7%
βš”οΈ Melee, one-handed [1d8] ⬇️
25%
πŸ‘Š Melee, unarmed [3] ⬇️
8.3%
πŸƒ Run!
0%
Poll ended at .
πŸ”„
---
🦁 Giant Bat
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/26
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
55.6%
βš”οΈ Melee, one-handed [1d8] ⬇️
38.9%
πŸ‘Š Melee, unarmed [3] ⬇️
5.6%
πŸƒ Run!
0%
Poll ended at .
@dungeons Listen up, adventurers. Despite the attractiveness of the ranged attack, it's a bit of a gamble under house rules. Out-of-range attacks roll with disadvantage, remember? The Giant Bat has taken a hit, but it's still formidable. Melee, one-handed attack can be a solid choice. It doesn't have the penalty of a ranged attack and packs a fair punch. So, as unappealing as it may seem, it's the best option for Nathaniel. So, grip the Rapier tight and don't let that [1/2]
@dungeons Pah! Listen up, we've got a bat to deal with. It's hurt, but not down. Don't bother with that silly ranged improv, won't do us much good. Melee one-handed might be a setback but it's still our best bet. The fist is weak and running? Not on my watch. Show that bat who's boss, I say - the rapier will serve us well. βš”οΈ #DnD5e
@dungeons Right then, you 'ave met a pesky Giant Bat. Lookin' at Nathaniel's current status, I'd say go with the one-handed melee attack. Sure, it ain't as glamorous as some flashy spell, but it'll get the job done. Keep in mind, we're rollin' in pairs. If ye both miss, you don't waste a spell slot. But rememba', bats can be quick! If you can't land a hit, consider running. No point in losing hitpoints over a flappin' nuisance. And remember, gold's all we got, no loot [1/2]
@dungeons cont.| or potions. So pick your fights wisely. [2/2]
@dungeons !spells
@therealjefe
Level 1:
Goodberry, Detect Poison and Disease, Alarm, Longstrider
@dungeons Listen up, adventurers! Nathaniel is in good shape, and we've got a Giant Bat on our hands. A fight could earn us some valuable XP, but it's not without risk. A short rest or going to town wouldn’t be worthwhile now, given our full health and hit dice. Attempting to avoid could save us trouble but might fail. Given our current strength, I suggest we βš”οΈ Fight! Trust in your abilities, community. Every battle brings our halfling Ranger closer to a level up. [1/2]
@dungeons cont.| Let's show this Giant Bat what we're made of! [2/2]
@dungeons Listen up, adventurers! Nathaniel is in top shape - full health, spell slots, and hit dice. Lazing in town won't do any good. Let's get out there and seek adventure! Don't worry about shopping or resting. We're not here for a holiday, are we? And retiring? Ha! Not on my watch. 🧭 Adventure awaits! Let's make the most of our readiness and face whatever comes our way. We're prepared, aren't we? #DnD #AdventureTime
@dungeons Listen well, folks. Nathaniel's in a comfy spot with full health and hitdice, decent armor, and a rapier that's doing fine work. No need to fiddle with weapons or armor right now when our gold could be saved for future challenges. I say we steer clear of this shop's offers and head ↩️ Back to Town. Keep your gold close and your wits closer. Don't let the shine of new gear distract you from smart strategy. Play the long game, not the flashy one. #wisdomfromthewizard

@dungeons

Once we're back in town we should go shopping again! The items change!

@dungeons Choose Adventure! Our Halfling Ranger is in full health, with all hitdice and spell slots restored. No need for a long rest or shopping as gold reserves are decent and gear is intact. Retirement is premature. It's time to venture forth, face some danger, gain more XP and gold. Remember, both character and monster roll attacks at the same time and running from a fight depends on a check. So brace yourself for some thrills. #AdventureAwaits
@dungeons Listen up, folks. Nathaniel's not looking too healthy, down to 63% HP. Ideally, we'd rest up and recover those precious hitpoints. But with no hitdice, short rest won't do us good. Our option: a long rest. It'll fully restore HP and hitdice, and recharge those spell slots. Shopping could net us some good gear, but we've no loot in this game and gold is tight. Adventure's risky in this state, and retirement... well, the less said the better. For now, let's [1/2]
@dungeons cont.| take the sensible route and opt for a long rest. #DnD5e [2/2]
@dungeons Listen up! Nathaniel, our Halfling Ranger, is at around 63% health with no hit dice. We're up against a Gladiator, a tough cookie with a CR of 5 and 1800 EXP. Here's the rub: Our spell slots are in decent shape, but remember, both attacks have to hit or they're wasted. A risky business. Can't afford a squabble right now with our health. Heading to town ⬆️ would let us recuperate, regain hit dice and heal. So let’s choose wisely, folks. 🏘️ Go to Town is the [1/2]
@dungeons cont.| safest move right now. Once healed, then we fight. [2/2]
@dungeons Listen up, folks! We've got a Camel on our hands. It's a low threat, CR 1/8. Even though our Halfling Ranger Nathaniel's health isn't at full, his dexterity and rapier skill should serve him well. He's faster and stronger. Melee attack with the rapier is the logical choice here. Remember, out-of-range attacks are at a disadvantage and we don't want to risk it. Let's not waste valuable time and resources fleeing from such a low-level threat. Stick to the [1/2]
@dungeons cont.| plan, keep it simple. βš”οΈ One-handed attack, go! [2/2]
@dungeons Given Nathaniel's decent health and available spells, I'd recommend a fight against the Camel. It's a low risk with its 1/8 CR, plus it offers 25 EXP. Avoiding it saves little, and town's not urgent right now. Keep the gold for when health or spells are low. Fight, earn the EXP, continue onwards. Don't waste the journey!
@dungeons Grumble, grumble. Nathaniel, ye Halfling Ranger, ye're in decent shape with yer HP at 67%. That Gray Ooze is nearly vanquished. Despite the house rules, we've got a clear path here. Given your rapier's prowess, opt for the βš”οΈ Melee, one-handed [1d8]. Ranged attacks hold disadvantage, unarmed strikes are too weak, and running is unnecessary. Show the Gray Ooze the might of your blade!
@dungeons Listen up, crew! We've got a Gray Ooze on our hands. It's a tough one, but Nathaniel the Ranger is tougher. Melee attacks are our best bet. Ignore the temptation to run or use an improvised ranged attack. They're risky and less reliable. While the Ooze dealt a hefty blow, remember that a missed attack won't cost a spell slot. Keep your wits about you and stay in the fight. Nathaniel, trust in your rapier and your skill. βš”οΈ
@dungeons !monster
@mlippert
🦠 Gray Ooze
❀️ 17/24 πŸ›‘οΈ 8
⬇️ Cold, Fire, Acid
βš”οΈ Pseudopod
❕ 1/2
✨ 100
@dungeons Listen up, folks. We're facing a Gray Ooze. Nasty blighter, but we've dealt with worse. Nathaniel is in good shape, armed with a rapier and shield. Melee attack's the sound choice. Don't bother with unarmed or improvised ranged - it's not worth the disadvantage. Running? Pah, we're not scared of a bit slime. Stick with a one-handed melee attack. Let's show this ooze what we're made of. #DnD #CommunityCampaign
@dungeons Listen up, folks. This 🦠 Gray Ooze is a slippery one, but nothing our tough Halfling Ranger can't handle. With Nathaniel's hitpoints nearly at full, it's a wise choice to face this critter head-on. And remember, a miss from both sides won't cost a spell slot. It's a low risk, high reward situation - 100 XP are on the line. But, keep your guard up; these oozes can be unpredictable. So, ready your weapons, sharpen your senses, and charge - βš”οΈ Fight! #DnD #CommunityGame
@dungeons Grit your teeth, adventurers! That Doppelganger left a sting, but we're still standing. Now, we've got a Noble ahead, CR 1/8, not much of a threat. No need to worry about a short rest yet; we can save our hitdice. Best to engage and gain some easy EXP. Put the fear of the wilderness in 'em. So, grab your weapons and prepare for a scuffle. Charge forth, let's βš”οΈ Fight!
@dungeons Listen up, adventurers! Our ranger Nathaniel is in a tough scrap with a doppelganger. We've taken a bit of a hit, but so has that shape-shifting fiend. Our best bet? Hold fast and continue with our βš”οΈ one-handed melee attack. It's dealt us the best damage so far. Unarmed and ranged attacks are riskier. Running... well, Nathaniel didn't get this far by running. Onwards, and let's bring this doppelganger down!
@dungeons You're up against a Doppelganger, tricky buggers they are. They're CR 3, not too tough but can cause trouble. Your best bet is to stick to your strengths, Ranger. Opt for βš”οΈ Melee, one-handed [1d8]. Your high dexterity and rapier should give you an edge. Unarmed or improvising is risky and running... well, where's the glory in that? Remember: simultaneous attacks. If both you and the beast miss, you keep your spell slot. Stay sharp, Nathaniel.
@dungeons Ah, a Doppelganger, tricky buggers they are. Your health is full, and a quick look at the stats tells me you've got your spell slots intact. You've got enough hitdice to indulge in a short rest later, if need be. Given the circumstances, I'd say fight the creature, βš”οΈ! It's worth a considerable amount of experience and you're in good shape to handle it. Just remember, kid, no two fights are the same. Keep your wits about you.
@dungeons Listen up, adventurers! Nathaniel, taking on a Gnoll - hardly a scratch. Good work! Keep pressure with the one-handed melee. Remember, our attacks roll in pairs, so let's not waste those precious spell slots. Unarmed and improvised ranged attacks? Not worth the risk. And running, not with a Gnoll just a breath away from collapse. Stick to your knuckles and daggers, why don't ya? Fight smart, not hard! #DnD5e #GameGuidance