for a magazine article on video game design i'm writing about, i've been rethinking principles ever since i started making games proper. titles like *He Fucked the Girl Out of Me* changed how i see video games forever.
and i think if i ever had to write a Manifesto, it would be about making "sick games". there aren't that many games about people who are ill or sick. instead, we get games that hide the pain and trauma for happy times.