Baldur's Gate 3 dev isn't sweating Starfield comparisons: "There aren't enough RPGs"

https://lemmy.world/post/1171612

Baldur's Gate 3 dev isn't sweating Starfield comparisons: "There aren't enough RPGs" - Lemmy.world

He’s right. They are 2 massive rpg’s that are going to be very different and I am stoked for both
I don’t think FF16 has strayed from RPG mechanics when the series has historically been very linear since the early days.
There is no problems with linear. That doesn’t make it an rpg. Elements of party composition, equipment, magic are all pretty basic if not non existent in this entry.

Party composition I’ll give you, because there basically isn’t one (though not like 15 was different in that regard), but equipment and magic are basically what I would expect from most older entries, albeit applied to a different style of gameplay.

I’m actually surprised this game gives you three accessory slots that have items with interesting effects, when most of the older games are just 1 or 2 accessory slots (if that) that are either just atk/def up, some elemental immunity, or completely broken.

The game doesn’t have a job system like some of the older FF games, so I wasn’t expecting FF5 levels of character building or anything like that, but that’s what we have Stranger of Paradise for. 16 is like playing FF4 if the only character you controlled directly was Cecil.

True. And I guess I don’t care as much about the rpg mechanics in final fantasy as much as I do some things that just seem to be missing in this game. Mainly, elemental weakness/strengths, buffs and debuffs.

Don’t get me wrong, I love this game and think the story and gameplay are really really well done, but just a few elements seem to be missing.

Then again, final fantasy 7 remake also makes up for that, so it’s not like they tossed it in the garbage.