Quasi C64 black hole scene :D

@MrmoTarius Gorgeous! Are you planning on showing the light bending of the accretion disk? It'd be interesting to see how it would be done with geometry nodes for example

https://blog.seanholloway.com/2022/03/13/visualizing-black-holes-with-general-relativistic-ray-tracing/

https://arxiv.org/ftp/arxiv/papers/1902/1902.11196.pdf

Visualizing Black Holes with General Relativistic Ray Tracing – Sean's Projects

@epilys hey! I tried implementing a "gravitational lensing" shader and this is the result :)
I'd say both versions have their pros and cons :D
@MrmoTarius wow this is chilling, great work! It's spot on. I always wanted to do something like this as well.

@MrmoTarius this is amazing!  

may I ask how is this done? Or if this is under your "supporter" file collection?

 I want to get back into relearning blender and I must say you works are really inspiring 

@VoxelSpace I tried making a color "lookup table" using the compositor, but as Blender still can't do loop logic I had to do it manually per color.
The process is, according to my testing, not entirely stable (i.e. crashes Blender on more modest configurations), and also represents the scene inconsistently between different machines (possibly depending on display resolution).
Blender's realtime compositor that I'm using here is itself a work in progress so that's more or less to be expected :/
@MrmoTarius thanks for the explanation! It does help me understand the scene setup better  I'll do more learning around this and have a go myself