Old games with interesting perspective switches were neat.
Old games with interesting perspective switches were neat. - Lemmy.world
I’m mostly thinking about 8 bit games, and NES in particular, but it was a thing that continued at least into the 16-bit consoles. There were a lot of games that come to mind that did the perspective shift, sometimes blending genres in the process. Stuff like: * Guardian Legend (sh’mup with 3rd person action) * Blaster Master (mix of side scrolling and top down) * Zelda 2: The Adventure of Link (top down, but sidescrolling battles and dungeons) * Contra and Super C (change in perspective from side scrolling to top-down / 3rd person) * Actraiser (sidescroller + god game) * Battle Golfer Yui (adventure/golf game mashup) I’m sure there’s plenty of others I’m not thinking of. It just feels creative, like even if in some cases a title might not be a “good” game, stuff like this just feels interesting, and there was a lot of experimentation with genre mashups and perspective changes like this in the 8 and 16-bit era.