Halo Infinite lost 98% of its players on Steam since release
Halo Infinite lost 98% of its players on Steam since release
Maybe unpopular opinion… Should Halo invert its focus? Currently it’s multiplayer first, singeplayer second. If the multiplayer modes cannot maintain a playerbase then its not going to be a main driver of success. The battle royale and hero shooter crazes haven’t left much room for the Halo multiplayer format to succeed these days: most of the potential players are focusing on something else.
I think if they could deliver kickass campaigns consistently that they could keep Halo as a successful franchise. If they keep chasing multiplayer it’ll fade into obscurity soon enough.
ID software (makers of doom), would make a halo game better than anything 343 could put out.
The single player on rails experience is desperately needed.