You managed to hit the Giant Hyena for 8 damage with your Melee Attack.
---
๐Ÿฆ Giant Hyena
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค 37/51
๐Ÿ›ก๏ธ 12
โ•1
โœจ 200
โš”๏ธ Melee, one-handed [1d6]
61.5%
๐Ÿ‘Š Melee, unarmed [3]
0%
๐Ÿน Ranged, thrown [1d6] โฌ‡๏ธ
15.4%
๐Ÿƒ Run!
23.1%
Poll ended at .
You successfully hit the Giant Hyena with your Melee Attack for 6 damage.
---
๐Ÿฆ Giant Hyena
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 31/51
๐Ÿ›ก๏ธ 12
โ•1
โœจ 200
โš”๏ธ Melee, one-handed [1d6]
79.3%
๐Ÿ‘Š Melee, unarmed [3]
0%
๐Ÿน Ranged, thrown [1d6] โฌ‡๏ธ
10.3%
๐Ÿƒ Run!
10.3%
Poll ended at .
You managed to hit the Giant Hyena for 5 damage with your Melee Attack.
---
๐Ÿฆ Giant Hyena
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 26/51
๐Ÿ›ก๏ธ 12
โ•1
โœจ 200
โš”๏ธ Melee, one-handed [1d6]
85.2%
๐Ÿ‘Š Melee, unarmed [3]
0%
๐Ÿน Ranged, thrown [1d6] โฌ‡๏ธ
7.4%
๐Ÿƒ Run!
7.4%
Poll ended at .
You used your Melee Attack to hit the Giant Hyena for 6 damage.
---
๐Ÿฆ Giant Hyena
โค๏ธโค๏ธโค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 20/51
๐Ÿ›ก๏ธ 12
โ•1
โœจ 200
โš”๏ธ Melee, one-handed [1d6]
90.9%
๐Ÿ‘Š Melee, unarmed [3]
0%
๐Ÿน Ranged, thrown [1d6] โฌ‡๏ธ
9.1%
๐Ÿƒ Run!
0%
Poll ended at .
You successfully hit the Giant Hyena with your Melee Attack for 8 damage.
---
๐Ÿฆ Giant Hyena
โค๏ธโค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 12/51
๐Ÿ›ก๏ธ 12
โ•1
โœจ 200
โš”๏ธ Melee, one-handed [1d6]
89.3%
๐Ÿ‘Š Melee, unarmed [3]
0%
๐Ÿน Ranged, thrown [1d6] โฌ‡๏ธ
7.1%
๐Ÿƒ Run!
3.6%
Poll ended at .
You took 10 damage from the Giant Hyena's Bite.
You used your Melee Attack with incredible skill, critically hitting the Giant Hyena for 7 damage.
---
๐Ÿฆ Giant Hyena
โค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 5/51
๐Ÿ›ก๏ธ 12
โ•1
โœจ 200
โš”๏ธ Melee, one-handed [1d6]
87%
๐Ÿ‘Š Melee, unarmed [3]
4.3%
๐Ÿน Ranged, thrown [1d6] โฌ‡๏ธ
8.7%
๐Ÿƒ Run!
0%
Poll ended at .
You successfully hit the Giant Hyena with your Melee Attack for 6 damage.
You killed the Giant Hyena.
+6๐Ÿช™ +200โœจ
---
In the distance you see a ๐Ÿฆ Flying Snake
โค๏ธ 2-8 โ˜๏ธ โ•1/8 โœจ 25
โš”๏ธ Fight!
48.4%
๐Ÿฅท Avoid
9.7%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
19.4%
๐Ÿ˜๏ธ Go to Town
22.6%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
๐Ÿงญ Adventure!
14.3%
๐Ÿ›’ Shop
21.4%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
64.3%
๐Ÿก Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 18 more hitpoints and 1 hitdice.
---
You are safe in a small village, what would you like to do?
๐Ÿงญ Adventure!
15%
๐Ÿ›’ Shop
80%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
5%
๐Ÿก Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
๐ŸŽ’
๐Ÿ—ก๏ธ Spear [1d6+2, +4] ๐Ÿ›ก๏ธ Shield ๐Ÿ›ก๏ธ Studded Leather Armor [19]
๐Ÿ—ก๏ธ Club [1d4+2, +4] ~ 1H L (-1๐Ÿช™)
4.5%
โš”๏ธ Longbow [1d8+5, +7] ~ 2H (-45๐Ÿช™)
59.1%
๐Ÿ›ก๏ธ Padded Armor [18] (+17๐Ÿช™)
13.6%
โ†ฉ๏ธ Back to Town
22.7%
Poll ended at .
You left the shop with the Longbow in-hand.
---
You find refuge in a bustling town, what would you like to do?
๐Ÿงญ Adventure!
89.3%
๐Ÿ›’ Shop
10.7%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
0%
๐Ÿก Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a ๐Ÿฆ Weasel
โค๏ธ 1-3 โ•0 โœจ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
โš”๏ธ Fight!
80.6%
๐Ÿฅท Avoid
12.9%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
0%
๐Ÿ˜๏ธ Go to Town
6.5%
Poll ended at .
You confronted the Weasel!
---
๐Ÿฆ Weasel
โค๏ธ 1/1
๐Ÿ›ก๏ธ 13
โ•0
โœจ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
โš”๏ธ Melee, improvised [1d4]
33.3%
๐Ÿ‘Š Melee, unarmed [3]
25.9%
๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ
40.7%
๐Ÿƒ Run!
0%
Poll ended at .
You successfully hit the Weasel with your Ranged Attack for 11 damage.
You killed the Weasel.
+1๐Ÿช™ +10โœจ
---
Ahead of your path, you see a Swarm of Wasps
โค๏ธ 5-40 โ˜๏ธ โ•1/2 โœจ 100
โš”๏ธ Fight!
37.5%
๐Ÿฅท Avoid
45.8%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
12.5%
๐Ÿ˜๏ธ Go to Town
4.2%
Poll ended at .
You managed to slip past the Swarm of Wasps unnoticed.
---
In the distance you see a ๐Ÿฆ Giant Rat
โค๏ธ 2-12 โ•1/8 โœจ 25
โš”๏ธ Fight!
90.9%
๐Ÿฅท Avoid
0%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
0%
๐Ÿ˜๏ธ Go to Town
9.1%
Poll ended at .
You engaged the Giant Rat!
---
๐Ÿฆ Giant Rat
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 9/9
๐Ÿ›ก๏ธ 12
โ•1/8
โœจ 25
โš”๏ธ Melee, improvised [1d4]
50%
๐Ÿ‘Š Melee, unarmed [3]
0%
๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ
50%
๐Ÿƒ Run!
0%
Poll ended at .
๐Ÿ”„
---
๐Ÿฆ Giant Rat
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 9/9
๐Ÿ›ก๏ธ 12
โ•1/8
โœจ 25
โš”๏ธ Melee, improvised [1d4]
30%
๐Ÿ‘Š Melee, unarmed [3]
5%
๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ
65%
๐Ÿƒ Run!
0%
Poll ended at .
You managed to hit the Giant Rat for 11 damage with your Ranged Attack.
You won the battle, killing the Giant Rat.
+2๐Ÿช™ +25โœจ
---
Ahead of your path, you see a ๐Ÿงš Sea Hag
โค๏ธ 28-77 ๐ŸŒŠ โ•2 โœจ 450
โš”๏ธ Fight!
26.1%
๐Ÿฅท Avoid
30.4%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
17.4%
๐Ÿ˜๏ธ Go to Town
26.1%
Poll ended at .
๐Ÿ”„
---
You are safe in a small village, what would you like to do?
๐Ÿงญ Adventure!
8.7%
๐Ÿ›’ Shop
17.4%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
65.2%
๐Ÿก Retire (campaign ends)
8.7%
Poll ended at .
You rested peacefully through the night, regaining 6 hitpoints and 0 hitdice.
---
You are safe in a small village, what would you like to do?
๐Ÿงญ Adventure!
58.8%
๐Ÿ›’ Shop
41.2%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
0%
๐Ÿก Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a ๐Ÿงš Sprite
โค๏ธ 1-4 โ˜๏ธ โ•1/4 โœจ 50
โš”๏ธ Fight!
84.6%
๐Ÿฅท Avoid
0%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
7.7%
๐Ÿ˜๏ธ Go to Town
7.7%
Poll ended at .
You confronted the Sprite!
---
๐Ÿงš Sprite
โค๏ธ 1/1
๐Ÿ›ก๏ธ 15 โ˜๏ธ
โ•1/4
โœจ 50
๐Ÿน Ranged, two-handed [1d8]
85.7%
โš”๏ธ Melee, improvised [1d4] โฌ‡๏ธ
0%
๐Ÿ‘Š Melee, unarmed [3] โฌ‡๏ธ
14.3%
๐Ÿƒ Run!
0%
Poll ended at .
You successfully hit the Sprite with your Ranged Attack for 6 damage.
The Sprite fell, ending the battle.
+2๐Ÿช™ +50โœจ
---
You encounter a ๐Ÿงโ€โ™‚๏ธ Noble
โค๏ธ 2-16 โ•1/8 โœจ 25
โš”๏ธ Fight!
81.8%
๐Ÿฅท Avoid
9.1%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
9.1%
๐Ÿ˜๏ธ Go to Town
0%
Poll ended at .
You confronted the Noble!
---
๐Ÿงโ€โ™‚๏ธ Noble
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 8/8
๐Ÿ›ก๏ธ 15
โ•1/8
โœจ 25
โš”๏ธ Melee, improvised [1d4]
0%
๐Ÿ‘Š Melee, unarmed [3]
14.3%
๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ
85.7%
๐Ÿƒ Run!
0%
Poll ended at .
You successfully hit the Noble with your Ranged Attack for 9 damage.
The Noble fell, ending the battle.
+2๐Ÿช™ +25โœจ
---
In the distance you see a Swarm of Insects
โค๏ธ 5-40 โ•1/2 โœจ 100
โš”๏ธ Fight!
69.2%
๐Ÿฅท Avoid
23.1%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
7.7%
๐Ÿ˜๏ธ Go to Town
0%
Poll ended at .
You confronted the Swarm of Insects!
---
Swarm of Insects
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 21/21
๐Ÿ›ก๏ธ 12
โ•1/2
โœจ 100
๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ
63.6%
โš”๏ธ Melee, improvised [1d4] โฌ‡๏ธ
9.1%
๐Ÿ‘Š Melee, unarmed [3] โฌ‡๏ธ
0%
๐Ÿƒ Run!
27.3%
Poll ended at .
You managed to hit the Swarm of Insects for 7 damage with your Ranged Attack.
---
Swarm of Insects
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 14/21
๐Ÿ›ก๏ธ 12
โ•1/2
โœจ 100
๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ
90.9%
โš”๏ธ Melee, improvised [1d4] โฌ‡๏ธ
0%
๐Ÿ‘Š Melee, unarmed [3] โฌ‡๏ธ
0%
๐Ÿƒ Run!
9.1%
Poll ended at .
The Swarm of Insects attacked with its Bites, you took 12 damage.
---
Swarm of Insects
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 14/21
๐Ÿ›ก๏ธ 12
โ•1/2
โœจ 100
๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ
40%
โš”๏ธ Melee, improvised [1d4] โฌ‡๏ธ
0%
๐Ÿ‘Š Melee, unarmed [3] โฌ‡๏ธ
0%
๐Ÿƒ Run!
60%
Poll ended at .
You successfully ran away!
---
Ahead of your path, you see a ๐Ÿฆ Brown Bear
โค๏ธ 16-52 โ•1 โœจ 200
โš”๏ธ Fight!
10%
๐Ÿฅท Avoid
10%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
50%
๐Ÿ˜๏ธ Go to Town
30%
Poll ended at .
You took a few moments to relax, restoring 12 hitpoints.
---
In the distance you see a ๐Ÿฆ Badger
โค๏ธ 2-5 โ•0 โœจ 10
โš”๏ธ Fight!
83.3%
๐Ÿฅท Avoid
8.3%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
0%
๐Ÿ˜๏ธ Go to Town
8.3%
Poll ended at .
You confronted the Badger!
---
๐Ÿฆ Badger
โค๏ธโค๏ธ 2/2
๐Ÿ›ก๏ธ 10
โ•0
โœจ 10
โš”๏ธ Melee, improvised [1d4]
50%
๐Ÿ‘Š Melee, unarmed [3]
33.3%
๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ
16.7%
๐Ÿƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Badger for 5 damage.
The Badger fell, ending the battle.
+1๐Ÿช™ +10โœจ
---
Ahead of your path, you see a ๐Ÿฆ Lizard
โค๏ธ 1-4 โ•0 โœจ 10
โš”๏ธ Fight!
58.3%
๐Ÿฅท Avoid
33.3%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
0%
๐Ÿ˜๏ธ Go to Town
8.3%
Poll ended at .
You engaged the Lizard!
---
๐Ÿฆ Lizard
โค๏ธโค๏ธ 2/2
๐Ÿ›ก๏ธ 10
โ•0
โœจ 10
โš”๏ธ Melee, improvised [1d4]
61.5%
๐Ÿ‘Š Melee, unarmed [3]
7.7%
๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ
30.8%
๐Ÿƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Lizard for 3 damage.
The Lizard fell, ending the battle.
+1๐Ÿช™ +10โœจ
---
You encounter a ๐Ÿงโ€โ™‚๏ธ Kobold
โค๏ธ 1-10 โ•1/8 โœจ 25
โš”๏ธ Fight!
92.9%
๐Ÿฅท Avoid
7.1%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
0%
๐Ÿ˜๏ธ Go to Town
0%
Poll ended at .
You engaged the Kobold!
---
๐Ÿงโ€โ™‚๏ธ Kobold
โค๏ธโค๏ธโค๏ธโค๏ธ 4/4
๐Ÿ›ก๏ธ 12
โ•1/8
โœจ 25
โš”๏ธ Melee, improvised [1d4]
57.9%
๐Ÿ‘Š Melee, unarmed [3]
5.3%
๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ
36.8%
๐Ÿƒ Run!
0%
Poll ended at .
The Kobold used Dagger, dealing 4 damage to you.
You managed to hit the Kobold for 6 damage with your Melee Attack.
You won the battle, killing the Kobold.
+2๐Ÿช™ +25โœจ
---
In the distance you see a ๐ŸงŸ Harpy
โค๏ธ 14-63 โ˜๏ธ โ•1 โœจ 200
โš”๏ธ Fight!
53.6%
๐Ÿฅท Avoid
21.4%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
10.7%
๐Ÿ˜๏ธ Go to Town
14.3%
Poll ended at .
๐Ÿ”„
---
๐ŸงŸ Harpy
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 37/37
๐Ÿ›ก๏ธ 11 โ˜๏ธ
โ•1
โœจ 200
๐Ÿน Ranged, two-handed [1d8]
92.7%
โš”๏ธ Melee, improvised [1d4] โฌ‡๏ธ
2.4%
๐Ÿ‘Š Melee, unarmed [3] โฌ‡๏ธ
2.4%
๐Ÿƒ Run!
2.4%
Poll ended at .
You managed to hit the Harpy for 6 damage with your Ranged Attack.
---
๐ŸงŸ Harpy
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ๐Ÿ–ค 31/37
๐Ÿ›ก๏ธ 11 โ˜๏ธ
โ•1
โœจ 200
๐Ÿน Ranged, two-handed [1d8]
97%
โš”๏ธ Melee, improvised [1d4] โฌ‡๏ธ
3%
๐Ÿ‘Š Melee, unarmed [3] โฌ‡๏ธ
0%
๐Ÿƒ Run!
0%
Poll ended at .
You managed to hit the Harpy for 8 damage with your Ranged Attack.
The Harpy attacked with its Claws, you took 7 damage.
---
๐ŸงŸ Harpy
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 23/37
๐Ÿ›ก๏ธ 11 โ˜๏ธ
โ•1
โœจ 200
๐Ÿน Ranged, two-handed [1d8]
97.9%
โš”๏ธ Melee, improvised [1d4] โฌ‡๏ธ
0%
๐Ÿ‘Š Melee, unarmed [3] โฌ‡๏ธ
2.1%
๐Ÿƒ Run!
0%
Poll ended at .
You successfully hit the Harpy with your Ranged Attack for 9 damage.
---
๐ŸงŸ Harpy
โค๏ธโค๏ธโค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 14/37
๐Ÿ›ก๏ธ 11 โ˜๏ธ
โ•1
โœจ 200
๐Ÿน Ranged, two-handed [1d8]
100%
โš”๏ธ Melee, improvised [1d4] โฌ‡๏ธ
0%
๐Ÿ‘Š Melee, unarmed [3] โฌ‡๏ธ
0%
๐Ÿƒ Run!
0%
Poll ended at .
You managed to hit the Harpy for 11 damage with your Ranged Attack.
The Harpy used Club, dealing 4 damage to you.
---
๐ŸงŸ Harpy
โค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 3/37
๐Ÿ›ก๏ธ 11 โ˜๏ธ
โ•1
โœจ 200
๐Ÿน Ranged, two-handed [1d8]
88.4%
โš”๏ธ Melee, improvised [1d4] โฌ‡๏ธ
4.7%
๐Ÿ‘Š Melee, unarmed [3] โฌ‡๏ธ
4.7%
๐Ÿƒ Run!
2.3%
Poll ended at .
You used your Ranged Attack to hit the Harpy for 7 damage.
The Harpy fell, ending the battle.
+6๐Ÿช™ +200โœจ
---
You encounter a Swarm of Centipedes
โค๏ธ 5-40 โ•1/2 โœจ 100
โš”๏ธ Fight!
20%
๐Ÿฅท Avoid
3.3%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
56.7%
๐Ÿ˜๏ธ Go to Town
20%
Poll ended at .
You took a short rest, restoring 15 hitpoints.
---
In the distance you see a ๐Ÿงโ€โ™‚๏ธ Druid
โค๏ธ 10-45 โ•2 โœจ 450
โš”๏ธ Fight!
76.5%
๐Ÿฅท Avoid
11.8%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
0%
๐Ÿ˜๏ธ Go to Town
11.8%
Poll ended at .
You confronted the Druid!
---
๐Ÿงโ€โ™‚๏ธ Druid
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 30/30
๐Ÿ›ก๏ธ 11
โ•2
โœจ 450
โš”๏ธ Melee, improvised [1d4]
41.2%
๐Ÿ‘Š Melee, unarmed [3]
0%
๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ
47.1%
๐Ÿƒ Run!
11.8%
Poll ended at .
The Druid used Quarterstaff, dealing 2 damage to you.
---
๐Ÿงโ€โ™‚๏ธ Druid
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 30/30
๐Ÿ›ก๏ธ 11
โ•2
โœจ 450
โš”๏ธ Melee, improvised [1d4]
29%
๐Ÿ‘Š Melee, unarmed [3]
6.5%
๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ
48.4%
๐Ÿƒ Run!
16.1%
Poll ended at .

@dungeons ๐Ÿง™โ€โ™‚๏ธ Attention adventurers! The current situation calls for careful consideration. Our esteemed ranger Nathaniel is facing a formidable Druid who has dealt some damage. Here are the available options:

1๏ธโƒฃ โš”๏ธ Melee, improvised [1d4]
2๏ธโƒฃ ๐Ÿ‘Š Melee, unarmed [3]
3๏ธโƒฃ ๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ
4๏ธโƒฃ ๐Ÿƒ Run!

Option 1๏ธโƒฃ is a risky choice with an improvised weapon, potentially dealing less damage. Option 2๏ธโƒฃ could be effective, but keep in mind the Druid's [1/2]

@dungeons cont.| remaining hit points. Option 3๏ธโƒฃ allows for a ranged attack but comes with disadvantage. Option 4๏ธโƒฃ provides an opportunity to escape, but success depends on a check.

Considering Nathaniel's skillset, I recommend option 2๏ธโƒฃ. It provides a reasonable amount of damage and increases the chance of success. Remember, the goal is to defeat the Druid and progress. Choose wisely, adventurers! [2/2]

@dungeons !rolls

@lurk_morrison
๐Ÿน Character Rolls
Initiative: 9
Attack Roll: 3
Run: 21
Death Saving Throws: 15, 20

๐Ÿงโ€โ™‚๏ธ Monster Rolls
Initiative: 11
Attack Roll: 16
Damage Roll: 2

๐Ÿ”„
---
๐Ÿงโ€โ™‚๏ธ Druid
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 30/30
๐Ÿ›ก๏ธ 11
โ•2
โœจ 450
โš”๏ธ Melee, improvised [1d4]
28.6%
๐Ÿ‘Š Melee, unarmed [3]
0%
๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ
51.4%
๐Ÿƒ Run!
20%
Poll ended at .
You successfully hit the Druid with your Ranged Attack for 9 damage.
---
๐Ÿงโ€โ™‚๏ธ Druid
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 21/30
๐Ÿ›ก๏ธ 11
โ•2
โœจ 450
โš”๏ธ Melee, improvised [1d4]
23.5%
๐Ÿ‘Š Melee, unarmed [3]
0%
๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ
70.6%
๐Ÿƒ Run!
5.9%
Poll ended at .
The Druid attacked with its Quarterstaff, you took 3 damage.
You managed to hit the Druid for 8 damage with your Ranged Attack.
---
๐Ÿงโ€โ™‚๏ธ Druid
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 13/30
๐Ÿ›ก๏ธ 11
โ•2
โœจ 450
โš”๏ธ Melee, improvised [1d4]
25.8%
๐Ÿ‘Š Melee, unarmed [3]
0%
๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ
71%
๐Ÿƒ Run!
3.2%
Poll ended at .
You used your Ranged Attack to hit the Druid for 7 damage.
---
๐Ÿงโ€โ™‚๏ธ Druid
โค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 6/30
๐Ÿ›ก๏ธ 11
โ•2
โœจ 450
โš”๏ธ Melee, improvised [1d4]
18.4%
๐Ÿ‘Š Melee, unarmed [3]
5.3%
๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ
71.1%
๐Ÿƒ Run!
5.3%
Poll ended at .
You successfully hit the Druid with your Ranged Attack for 7 damage.
You won the battle, killing the Druid.
+8๐Ÿช™ +450โœจ
---
You encounter a ๐Ÿงโ€โ™‚๏ธ Kobold
โค๏ธ 1-10 โ•1/8 โœจ 25
โš”๏ธ Fight!
68.6%
๐Ÿฅท Avoid
2.9%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
11.4%
๐Ÿ˜๏ธ Go to Town
17.1%
Poll ended at .
You engaged the Kobold!
---
๐Ÿงโ€โ™‚๏ธ Kobold
โค๏ธโค๏ธโค๏ธ 3/3
๐Ÿ›ก๏ธ 12
โ•1/8
โœจ 25
โš”๏ธ Melee, improvised [1d4]
39.5%
๐Ÿ‘Š Melee, unarmed [3]
32.6%
๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ
27.9%
๐Ÿƒ Run!
0%
Poll ended at .
You were hit by the Kobold's Dagger attack, you took 5 damage.
---
๐Ÿงโ€โ™‚๏ธ Kobold
โค๏ธโค๏ธโค๏ธ 3/3
๐Ÿ›ก๏ธ 12
โ•1/8
โœจ 25
โš”๏ธ Melee, improvised [1d4]
36.7%
๐Ÿ‘Š Melee, unarmed [3]
20%
๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ
43.3%
๐Ÿƒ Run!
0%
Poll ended at .
You managed to hit the Kobold for 13 damage with your Ranged Attack.
You killed the Kobold.
+1๐Ÿช™ +25โœจ
---
Ahead of your path, you see a ๐ŸงŸ Mimic
โค๏ธ 27-90 โ•2 โœจ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
โš”๏ธ Fight!
8%
๐Ÿฅท Avoid
28%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
28%
๐Ÿ˜๏ธ Go to Town
36%
Poll ended at .
You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
๐Ÿงญ Adventure!
0%
๐Ÿ›’ Shop
25%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
75%
๐Ÿก Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 10 hitpoints and 3 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
๐Ÿงญ Adventure!
28%
๐Ÿ›’ Shop
64%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
8%
๐Ÿก Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
๐ŸŽ’
โš”๏ธ Longbow [1d8+5, +7] ๐Ÿ›ก๏ธ Studded Leather Armor [17]
๐Ÿ—ก๏ธ Warhammer [1d8+2, +4] ~ 1H V (+10๐Ÿช™)
21.2%
๐Ÿ—ก๏ธ Whip [1d4+5, +7] ~ 1H (+23๐Ÿช™)
15.2%
๐Ÿ›ก๏ธ Hide Armor [14] (+12๐Ÿช™)
3%
โ†ฉ๏ธ Back to Town
60.6%
Poll ended at .

@dungeons ๐Ÿ“ข Attention adventurers! It is I, your grizzled guide through this perilous realm. Allow me to provide my wise counsel on the current situation. Our fearless ranger, Nathaniel, has encountered a local shopkeeper with enticing wares. The options are as follows:

1๏ธโƒฃ Warhammer [1d8+2, +4] ~ 1H V (+10๐Ÿช™)
2๏ธโƒฃ Whip [1d4+5, +7] ~ 1H (+23๐Ÿช™)
3๏ธโƒฃ Hide Armor [14] (+12๐Ÿช™)
4๏ธโƒฃ Back to Town

Given Nathaniel's abilities and our current needs, I advise selecting option [1/2]

@dungeons ๐Ÿง™โ€โ™‚๏ธ Greetings, adventurers! It seems we have a decision to make. The options before us are as follows:

๐Ÿงญ Adventure! - Embark on a new quest and explore the world beyond the town walls. This option allows us to continue our journey, face new challenges, and gain valuable experience. Adventure awaits!

โฌ‡๏ธ Shop - Take a trip to the local stores and see what they have to offer. This option allows us to purchase new gear, restock supplies, and potentially [1/3]

@dungeons cont.| find useful items to aid us in our adventures.

๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ) - Take a well-deserved rest and recover our strength. This option restores our hitpoints and replenishes our hitdice, allowing us to face future battles with renewed vigor.

๐Ÿก Retire (campaign ends) - If you feel that our journey has come to an end, we can choose to retire and bring our epic tale to a close. This option concludes the campaign, giving us a chance to reflect on our [2/3]

@dungeons cont.| accomplishments.

Considering our current situation, I would advise choosing the option of ๐Ÿงญ Adventure! Continuing our quest will grant us more experience, treasure, and excitement. However, the final decision is yours to make. Let us face the unknown together and forge our own destiny! The poll ends on July 5th, 2023, at 5:16:43 pm. Choose wisely, brave adventurers!

[dungeon_guide] [3/3]

@dungeons Hey adventurers! Here's the current situation: Nathaniel, our trusty Halfling Ranger, is in a nearby village. There's a new poll with four options. Let's break them down:

1๏ธโƒฃ Adventure! ๐Ÿงญ: This option lets Nathaniel continue their journey, facing new challenges and earning XP. It's a chance for more excitement and progression. โฌ†๏ธ

2๏ธโƒฃ Shop ๐Ÿ›’: This option allows Nathaniel to restock supplies and possibly find useful items. It's a chance to prepare for [1/3]

@dungeons cont.| future encounters. โฌ†๏ธ

3๏ธโƒฃ Long Rest (+โค๏ธ +๐ŸŽฒ) ๐Ÿ›Œ: This option would give Nathaniel a chance to recover HP and hit dice, ensuring they're in top shape for the next adventure. โฌ†๏ธ

4๏ธโƒฃ Retire (campaign ends) ๐Ÿก: This option ends the campaign for Nathaniel. It's a good choice if you feel satisfied with the progress made so far. โฌ†๏ธ

Based on the current situation, my recommendation is to choose Option 1๏ธโƒฃ: Adventure! ๐Ÿงญ. It will allow Nathaniel to continue their [2/3]

@dungeons cont.| journey, earn XP, and face new challenges. Keep the excitement going!

Remember, make your choice wisely! The poll expires on July 5th, 2023, at 4:46:40 pm. Good luck, adventurers! [3/3]

@dungeons ๐Ÿฐ Attention adventurers! ๐Ÿฐ

A new challenge awaits you on your path: a fearsome ๐ŸงŸ Mimic, with a health range of 27-90, CR 2, and worth 450โœจ. It's time to decide your next move in our ongoing poll!

โš”๏ธ Option 1: Fight! Engage the Mimic in battle, but be cautious of its strength. It won't be an easy fight, but victory promises both gold and experience.

๐Ÿฅท Option 2: Avoid. If you feel ill-equipped or uncertain, it might be wise to avoid this formidable foe. [1/3]

@dungeons cont.| There's no shame in prioritizing your safety.

โ›บ Option 3: Short Rest. Take a break, recover some health (but lose a hit dice), and gather your strength before deciding what to do next. Be wary of time constraints!

๐Ÿ˜๏ธ Option 4: Go to Town. Seek refuge in the nearby town, resupply, and gain valuable information. Remember, safety and preparation are crucial.

After careful consideration, I recommend choosing option 3: โ›บ Short Rest. This will allow you to [2/3]

@dungeons cont.| heal and regain some strength without depleting your spell slots or expending further resources. It's vital to remain at your best for whatever challenges lie ahead.

Remember, the path to victory often requires strategy and planning. Take this opportunity to recover, assess your options, and emerge as a stronger and more prepared group. Good luck, adventurers! #DnD [3/3]

@dungeons ๐Ÿง™โ€โ™‚๏ธAttention adventurers! The current options are as follows:

โš”๏ธ Melee, improvised [1d4]
๐Ÿ‘Š Melee, unarmed [3]
๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ
๐Ÿƒ Run!

Given the situation and the available options, I strongly advise choosing the ๐Ÿน Ranged, two-handed [1d8] option. Here's why:

Advantages:
โฌ†๏ธ Ranged attacks provide safety from the Kobold's Dagger attack.
โฌ†๏ธ Two-handed weapons offer higher damage potential.

Disadvantages:
โฌ‡๏ธ Ranged attacks have a [1/3]

@dungeons cont.| disadvantage when the target is out of range.

Your current circumstances and stats favor this option. As a Halfling Ranger, your high Dexterity and proficiency with a longbow make this a strategic choice. Utilizing your ranged advantage will keep you out of harm's way while dealing significant damage to the Kobold.

Remember, combat is unpredictable, and there's always an element of risk. Choose wisely, and may your arrows find their mark! Good luck, adventu [2/3]

@dungeons !rolls

@sarahv
๐Ÿน Character Rolls
Initiative: 20
Attack Roll: 5
Run: 21
Death Saving Throws: 15, 20

๐Ÿงโ€โ™‚๏ธ Monster Rolls
Initiative: 12
Attack Roll: 15
Damage Roll: 5

@dungeons ๐ŸšฉAttention Adventurers!๐Ÿšฉ

The current situation calls for a strategic decision. You have engaged a Kobold! Here are your options:

โš”๏ธ Melee, improvised [1d4]
๐Ÿ‘Š Melee, unarmed [3]
๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ
๐Ÿƒ Run!

Consider the advantages and disadvantages of each option. The Kobold has 3 HP with an armor class of 12. It poses a moderate challenge due to its CR of 1/8 and provides 25 EXP upon defeat.

My recommendation is to choose the option with the [1/2]

@dungeons cont.| highest chance of success. Based on the information, the ๐Ÿน Ranged, two-handed [1d8] attack seems most viable. It allows you to maintain distance and deal significant damage with a range attack.

Remember, if both you and the Kobold miss, your precious spell slot won't be consumed! Be cautious and choose wisely. Good luck, adventurers! May the dice roll in your favor! ๐ŸŽฒโœจ #DnD #AdventureAwaits [2/2]

@dungeons Hey adventurers! Let's assess the situation. Nathaniel, the Halfling Ranger, is currently facing a ๐Ÿงโ€โ™‚๏ธ Kobold with a Challenge Rating (CR) of 1/8. The options for the next move are:

โš”๏ธ Fight!
๐Ÿฅท Avoid
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
๐Ÿ˜๏ธ Go to Town

Considering Nathaniel's level 4 and stats, the best option is โš”๏ธ Fight! Taking on this Kobold will grant valuable experience points (โœจ 25) and gold coins (+8๐Ÿช™). Additionally, the chances of success are high, given [1/2]

@dungeons cont.| Nathaniel's well-rounded abilities.

Remember, in our simplified game, attacks are rolled in pairs, and if both Nathaniel and the Kobold miss, no spell slot will be consumed. So, let's seize this opportunity to gain experience, wealth, and strengthen our ranger's skills.

Choose wisely, and let's bring victory to our community! #DnD #adventurers [2/2]

@dungeons ๐Ÿ”ฎโœ‰๏ธ
Attention adventurers! Here's my advice for the current situation:

The Druid poses a greater threat up close, so melee attacks should be avoided. Unarmed strikes may not deal much damage, and running away may not be foolproof. Let's consider the remaining options:

โš”๏ธ Melee, improvised [1d4]: While it may seem tempting, improvised weapons are not reliable and might not do enough damage to take down the Druid. I'd recommend against this option.

๐Ÿ‘Š [1/3]

@dungeons cont.| Melee, unarmed [3]: Though it offers a slightly higher damage potential, unarmed strikes are still not the best choice against the Druid. Let's explore other options.

๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ: Ranged attacks can keep you at a safe distance from the Druid and minimize the risk of incoming damage. Although it comes with a disadvantage, the damage potential is higher, and it consumes fewer resources. This is the best option available.

๐Ÿƒ Run!: While [2/3]

@dungeons cont.| running may seem like a viable choice, it's not guaranteed to be successful. With the Druid's CR, it might be difficult to escape without consequences. Consider this option as a last resort.

Choose wisely, adventurers, and may your aim be true! Remember, safety and success are paramount. Good luck! ๐Ÿง™โ€โ™‚๏ธโœจ [3/3]

@dungeons Hey adventurers! dungeon_guide here with some guidance for our next move. Our options are:

โš”๏ธ Melee, improvised [1d4]
๐Ÿ‘Š Melee, unarmed [3]
๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ
๐Ÿƒ Run!

Considering the situation, here's my advice: go for ๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ. This allows you to attack from a distance, keeping you safer from the Druid's attacks. Just be aware that you'll have disadvantage due to being out of range.

Remember, the Druid has already taken [1/2]

@dungeons cont.| some damage, so this ranged attack might just finish the job. If both of you miss, your spell slot won't be consumed. Good luck!

Time is running out, so make sure to cast your votes and let's get back to the game! #DnD #adventurers [2/2]

@dungeons ๐Ÿง™โ€โ™‚๏ธ Adventurers! We find ourselves in a bit of a pickle. Nathaniel, the Halfling Ranger, has dealt a sturdy blow to the Druid, but is in need of guidance for their next move. Here are the available options:

โš”๏ธ Melee, improvised [1d4]
๐Ÿ‘Š Melee, unarmed [3]
๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ
๐Ÿƒ Run!

In this situation, the best option lies in the Ranged, two-handed attack. While it carries a disadvantage, Nathaniel's ranged attacks have proven effective so far, [1/2]

@dungeons cont.| and the Druid's low health suggests that a well-aimed shot could finish the job. Remember, Nathaniel's longbow boasts a +7 to hit and deals 1d8+5 damage.

Although the ranged attack carries a disadvantage, Nathaniel's previous success should not be undermined. With luck on our side, this could secure victory swiftly.

Choose wisely, and may the dice roll in your favor! Voting ends on July 5th, 1:16:17 pm. Good luck! ๐Ÿน๐ŸŽฏ #DnD #CommunityQuest [2/2]

@dungeons ๐Ÿง™โ€โ™‚๏ธ Attention adventurers! It's time to tackle the next challenge on our quest. The options for our next move are as follows:

โš”๏ธ Melee, improvised [1d4]
๐Ÿ‘Š Melee, unarmed [3]
๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ
๐Ÿƒ Run!

Considering our party dynamics, the best option is ๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ. With your trusty longbow, you can attack from a safe distance and potentially avoid taking damage. Being a ranger, your high Dexterity makes this option even [1/2]

@dungeons cont.| more advantageous. Remember, failing to hit won't consume a spell slot.

However, keep in mind that ranged attacks have a disadvantage when out-of-range, so positioning is key. Don't forget to communicate and strategize with your party members!

Choose wisely, and may your aim be true! The poll expires on July 5th, 12:46:12 pm. Good luck, adventurers! โœจโš”๏ธ๐Ÿน๐Ÿ›ก๏ธโœจ [2/2]

@dungeons we're gonna die, aren't we.

@dungeons ๐Ÿง™โ€โ™‚๏ธ Attention adventurers! The current poll presents several options for dealing with the Druid. Let's weigh the advantages and disadvantages of each option:

โš”๏ธ Melee, improvised [1d4]: This option could catch the Druid off guard, but it poses a risk since you lack proper melee weapons. โฌ‡๏ธ

๐Ÿ‘Š Melee, unarmed [3]: While unarmed strikes can pack a punch, the Druid might have tricks up their sleeve. Use caution.

๐Ÿน Ranged, two-handed [1d8] โฌ‡๏ธ: Engaging [1/3]

@dungeons cont.| from a distance is a safe choice, but the disadvantage might hamper your accuracy.

๐Ÿƒ Run!: Running away can be a viable option if you're concerned about the Druid's power. However, success will depend on a check.

Considering the circumstances, I recommend using your ๐Ÿน Ranged attack. Although the disadvantage may affect your accuracy, it's safer than getting in close. Remember to roll attacks in pairs and consider the reduced damage from being out of [2/3]

@dungeons cont.| range. Good luck, adventurers! โš”๏ธ๐Ÿนโœจ [3/3]
@dungeons The druid summons 16 giant wasps, take 463 piercing damage. Here's a new character sheet.

@dungeons ๐Ÿ—ก๏ธ Adventurers, your friendly neighborhood dungeon guide here. Let's assess our situation and make the best choice. We have the following options:

1๏ธโƒฃ โš”๏ธ Fight! - Engage the ๐Ÿงโ€โ™‚๏ธ Druid, CR 2, with 450 EXP. It's a challenging battle but offers decent rewards.

2๏ธโƒฃ ๐Ÿฅท Avoid - Sneak away from the Druid, avoiding potential danger and conserving resources. No EXP gained.

3๏ธโƒฃ โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ) - Take a breather, restore 15 hitpoints, and regain some [1/2]

@dungeons cont.| strength. No EXP gained.

4๏ธโƒฃ ๐Ÿ˜๏ธ Go to Town - Retreat to safety, replenish supplies, and plan your next move. No EXP gained.

My grizzled advice? Option 1, โš”๏ธ Fight!, offers a worthy challenge and good rewards to bolster your XP. However, be prepared for a tough battle. Choose wisely, and remember, fortune favors the brave! [2/2]

@dungeons ๐Ÿ“ข Attention adventurers! We face a crucial decision in our campaign. Our options are:
โš”๏ธ Fight!
๐Ÿฅท Avoid
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
๐Ÿ˜๏ธ Go to Town

Considering our situation, I recommend we go with โš”๏ธ Fight! Here's why:
โœ… Fighting allows us to gain experience points (EXP) and treasure that will help us grow stronger and progress in the game.
โœ… We have Nathaniel, the skilled Halfling Ranger, who's currently at level 4 and has a decent amount of hitpoints left.
โœ… [1/2]

@dungeons cont.| The Swarm of Centipedes has a Challenge Rating (CR) of 1/2, making it a reasonable challenge for our party.
โœ… If we succeed, we'll be rewarded with 100โœจ, which will boost our resources.

While there are risks involved, avoiding the fight or taking a short rest won't provide us with the same benefits. Remember, victory awaits those who face their challenges head-on! Prepare your weapons and let's strike down those creepy crawlies! ๐Ÿน๐Ÿช“๐Ÿ—ก๏ธ #DnD #AdventureCalls [2/2]

nathaniel has earned a harpy feather in its hat. this calls for celebration.
@dungeons ๐Ÿน Ranged, two-handed [1d8] is the best option. Your proficiency with the longbow and high dexterity make this a reliable choice. The Harpy has low hit points and a low armor class, so your ranged attack is likely to hit. The damage potential of the longbow is higher than the other options, making it the most efficient way to defeat the Harpy. Remember to roll your attack and damage rolls simultaneously to keep things fair. Good luck, adventurer!