Wow I just started playing God of War: Bad Dad Simulator and the screen shake is aggressive, I have chopped down a tree and Kratos has snarled "boy" twice and I am already feeling incredibly ill.

And yes, I have turned off screen shake in the settings, that doesn't seem to do anything with needing to look away during scripted cinematics where they've apparently tried to emulate the experience of duct taping a gopro to a drunk cocker spaniel.

I can be belowdecks on some nasty waves, I can get in a plane or a helo doing gnarly shit without getting motion sick. But this is making me ill and I have no idea why this isn't something you can change in the accessibility options when the accessibility option for "ambient camera sway" clearly states it doesn't have anything to do there, directly stating "we know this is an accessibility problem, we just don't care".

Honestly not thrilled they couldn't even be bothered to give Kratos' wife a name or face. Mainly because while I recognize that could be a useful narrative point in a sort of "toxic masculinity deconstruction" narrative, I don't exactly have high hopes for this being that kind of game, at least not after the, well, every game in the series after the first one.
Kratos is a real dick to children holy fuck

I don't wanna seem like I hate this game so far, I think it's pretty obvious you're not supposed to *like* Kratos, I'm just skeptical that they're gonna do anything courageous with what they're establishing.

Anyway from this FIRST COMBAT it looks like they're trying to be what if dark souls but it's "difficult" because every enemy is a damage sponge. This guy was just one-handed carrying an entire birch tree that probably weighs over 2000 kilos that he cut down in like 3 swings, but it takes him 10 heavy attacks to kill one of these lanky zombie things? I don't think this is conveying "deadly, threatening world such that even Kratos is in danger" so much as "this is not meant to make sense and we don't know or care how to pace threats or establish a sense of impact".

These guys should be vaporized the moment the axe hits them, the only reason to use the establishing shot at the beginning of "look how easily he cuts down and carries this massive tree!" is if you're trying to establish that he's incredibly strong, and that only works if anything else in the context of the game is supposed to be proportional to something we, the players, are familiar with.

Maybe I'm overthinking this, but there's no reason within the game's logic so far presented that "skinny rotting zombie" should be around 3x more difficult to hack through than "gargantuan birch tree". Having the first fight be against these twinks of steel really undermines the idea that Kratos is anything more than just some guy.

To be clear, it's a fun fight, combos such as they are at this point in the game seem to flow pretty nicely, blocking and parrying flow together nicely too. That's kinda to be expected, I mean what did they spend all that time on if not gameplay polish, right?

First thing we hear about the kid's mom: "Mom said never go in there."

Kratos: "We do what we please, boy. No excuses."

I do not like Kratos lol

Cool puzzle though, hopefully they don't go the whole game with the logic of most of the 3d zelda games of designing a cool puzzle and then just straight up telling you how to solve it like they did with this first one. It would have been cool if the axe's freezing ability had been demonstrated in another way through gameplay, but maybe I'm picking nits here. Not clear why hitting the gears freezes the machine up, but hitting the twinks of steel does literally nothing, that could have been a cool thing to add dynamism early game, whether it was some kind of slow effect, a damage dealt debuff on enemies (early game when you're most likely to benefit from a damage debuff on enemies), something.

Anyway this game has no idea where you're supposed to shoot a deer, no shit it's still alive, you should it in the spine because the game made me release the control stick to press X and you just kinda shot it wherever. Kratos, you suck. My dad was a shit dad too, but at least he taught me how to kill a deer... Well, not humanely exactly, there's not a humane way to slaughter an animal, but at least with slightly less brutality.

WOW I was just kinda shitposting calling it Bad Dad Simulator but here Kratos is using his son as bait against a giant troll thing? holy shit what a dick lmfao watching this kid get beat with a giant stone pillar just like yeah whatever dawg

Atreus: takes 34 stone pillars to the face, is fine

Kratos: take 3 stone pillars to the face, barely survives

But the kid's the one who's not ready for... whatever it is. Aight lol

wait wait wait game wtf you waited until NOW, after the first miniboss thing, to establish that Kratos is capable of doing things like stunning and RIPPING APART HIS ENEMIES after a couple of hits? WHY was this not established immediately when it would have been super useful to establishing Kratos as one to be feared instead of making me hack through 3 trees' worth of dude before the twinks of steel would finally die? But NOW they're made of papier mâché?

Game you have a tone problem.

But also when he rips them apart it's extremely cool so points there lol

Atreus: "He doesn't know anything."

You are correct, Atreus. Your dad is trash.

oh shit maybe they are setting up for a story about toxic masculinity.

man already though the fights in this game fucking own

also damn I hate Kratos lol

lmfao

Kratos: "The Fates?! Nothing good comes from them!"

Atreus: "Oh...kay?"

Kratos is like that one kind of really annoying antitheist who has very good reasons to have a violent revulsion to things like people saying "bless you" but it's for a good reason because a god literally made him kill his family in Sparta and he's got the most serious case of religious trauma you could possibly have, but he's just such a stereotypical man about it he won't fucking talk about his problems so he sounds like an absolute asshole and his son has no fucking clue why he's such a dick ALL the time.

Like here's this dude, apparently going all John Wick retired godkiller, saying things like "we shouldn't kneel before monsters", and then some FUCKING einherjar (I assume, anyway) shows up and now Kratos is like "well I guess I have to kill Odin now on my route to the top of Mount Not Olympus" and he's really annoyed about it because he just wanted to be left the fuck alone to try to live as normal a life as he could.

I like how Kratos can't read, or at least can't read these Scandinavian runes, but Atreus can. Kratos can't carry on a normal conversation with that dwarf dude, but Atreus can. Kratos can't intuit that the reason an animal won't move is because it's scared; that it has its own inner life and thoughts and he just absolutely cannot empathize with it, but Atreus can do all of this absolutely effortlessly.

Because like, Kratos is a bastard. He's a real piece of shit. Traumatized, sure, but he has chosen--and the game keeps reinforcing that he continues to choose!--to not show any tenderness even to his own son. It's not that he's not able, it's that he refuses. But he does care.

Does he believe it to be weakness? Is he afraid of instilling that weakness onto his son?

Like obviously he shouldn't trauma dump on his 9 or however many year old kid, right? I'm not suggesting that. But idk I just think maybe when he says he doesn't want the kid to fight humans, and then the kid's forced to stab a human in the face, maybe a hug wouldn't be the worst thing you could do, y'know? Maybe a little pat on the back or like, "ya done good, boy." I don't think it's a terrible weakness.

Also suddenly realizing I hate Kratos so much because he reminds me of my dad, not that my dad was some unstoppable death machine that ripped the faces off of zombies like Doom Guy, presumably you could just walk up and shoot him and he'd be dead like any other human which I'm pretty sure wouldn't quite work for Kratos and definitely not Doom Guy, but he was big and strong and had killed a bunch of people in war as an imperial boot.

So I have to admit it looks like they're definitely going for a toxic masculinity story and that also means I'm gonna be real pissed if they shit the bed with it. It's certainly artistic, I mean it's got me thinking about my own family dynamics and why I identify so strongly with Atreus and definitely NOT with Kratos, when Kratos is literally the POV character. It's not JUST the youth liberationist in me. Or, y'know maybe it is, in a certain way. Calling it Bad Dad Simulator is increasingly fitting.

Anyway antivater aktion, you will know the good dads by their fruits (their kids don't want to kill them and/or don't understand holding deadiversary parties).

Also design note: There's a human village here that a bunch of draugr have been killed at, with axes having cloven these things' chests open and stuff and like

okay well Kratos can do that *sometimes* because he's one of those very monsters that he believes humans shouldn't worship (take note, Atreus). Humans should fall to these guys like oats before the scythe. The villagers also clearly ate shit, but they put up a serious fight against the twinks of steel and that undermines Kratos' badassery, just like them soaking up way too many hits before going down, I'm getting the sense that they initially had the idea that the draugr WOULD have been substantially weaker than they are, and something got changed at some point, probably with regard to game balance, and they never went back and changed anything else.

There's some serious dissonance between worldbuilding and mechanics for an enemy that is basically the game's equivalent to mindless mooks and it's hard to not notice when it seriously just KEEPS coming up.

OH SHIT Kratos actually finally said Atreus' name. I would not have known it until now if not for menus, and needing subtitles to understand some of Kratos' growling. His name has not been spoken in game so far and I'm like, idk 2 or 3 hours in?

I take long and frequent breaks gaming, sue me lol

They have sacrificed a dramatic amount of verisimilitude in making the boats not a horrific pain in the ass to steer and this is a decision I am on board with.

Why am I live tooting this game I'm playing, anyway? I have no idea.

I like how I, as the player, am doing shit that Kratos says is a waste of time--helping lost souls, freeing a dragon, exploring--but then when Atreus is like "I thought you said we had to focus" Kratos just makes shit up, like "We're only doing this for resources to improve our chances of survival."

But when it's the dragon, he just got nothing. "It's what your mother would have wanted," he says, reiterating Atreus' plea to his father to help the imprisoned monster.

I really love how Atreus gets REALLY into fights. Shoots a guy in the face, charges and does a leg takedown on him, and then beats the fuck out of him with his bow over and over again. Just goblinmoding all over these flaming twinks of steel. I respect the grind, little dude.

Also: It low key kind of annoys me the money is called "hacksilver". Yes, the historical Norse people used hacksilver as a sort of currency, taking silver obtained from trading or raiding and chopping it up into pieces to use it for trade by weight. They also did this with gold though, and they also used silver and gold coins from the Romans and other cultures that used coins. Hacksilver was just silver pieces--tableware, jewelry, goblets, just anything made of silver--that had been hacked up to use as currency for trade by weight. If you had, idk 10 merkur of silver Roman coins, it wouldn't necessarily be hacksilver, it would just be silver; y'know, except the large coins you hacked up to make change when you needed a thveit here and there. I'm just saying, it's very weird to call it all "hacksilver" implying there is no other type of silver being used in trade.

Is this an extremely petty gripe? Yes, yes it is. Is this just my autism complaining loudly about a particular niche special interest? Unquestionably. Does it still annoy me at a low but constant level? Yes, it kinda does lol

Atreus: "I wish we could have gone on a trip like this with mom. She could fight, couldn't she?"

Kratos: "She fought... beautifully."

Like what an interesting line. This woman was able to hunt well, fought in such a way that Kratos thought it was impressive (I mean, makes sense, what else would Kratos possibly have in common with anyone ever?), she could read and write, spoke multiple languages, she told lots of stories... She was evidently a really interesting woman.

I mean, she sounds like she'd make me weak in the knees, but what the fuck did she see in Kratos? The man is hardly a charmer.

Come on now, game, you have Kratos single-handedly moving a gigantic bridge weighing easily as much as a small mountain, but the twinks of steel take 10 heavy attacks, okay game.
hoo lord going through a bunch of doors in a row with the camera you don't control really kicks that drunk cocker spaniel camera motion sickness into high gear.
damn Alfheim would be a lot prettier if I didn't feel like I needed a lie down and make the room stop spinning.

Atreus: "It says something about an eternal war for the light. We all need it, why not just share it?"

"Greed," Kratos says, smashing his meaty fist down into a treasure chest. He pockets a significant haul of silver--sorry, hacksilver--from the chest. "You will find it a common cause for war."

10/10, unironically perfect emergent storytelling moment which the devs almost certainly had no intention for.

Yeah I'm definitely feeling ill after all that very cinema, extra art in the scripted cinematics, those fucking doors I'm tell you.

I thought we all agreed handycam made for a bad time back when Blair Witch Project came out, and then reaffirmed it with Cloverfield, and that was a huge part of why Paranormal Activity was so well received, because the cinematography wasn't making people puke through the movie. Why are game devs trying to ape styles that were out of vogue due to accessibility concerns nearly half of my life ago? I know this game is from 2018 but even then they had ten years since Cloverfield.

Maybe I'm wrong here but I thought we all agreed back then the handycam thing was bad, even when it was fitting for the project, please stop doing this, get a gimbal or a tripod, shot reverse-shot actually makes a ton of sense in the language of film and you don't need to swing your drunk puppycam around every few seconds because that doesn't actually add anything but vertigo.

Kratos: "Her war was for survival. [...] She found purpose in protecting the weak."

Literally though I'm flabbergasted as to what this amazing woman could have seen in Kratos lol

okay so she has a name, I think it was mentioned before by one of the dwarves but I didn't realize he wasn't talking about a different person, or it otherwise didn't click in my brain. But Faye has a name.

Also I really don't like Kratos lol he's such an asshole

Also I feel like it's worth mentioning that I'm now several hours into this game and Kratos has actually said his son's name two times so far.

Atreus: "It'd be easier if you could hold the light up so I could see what I'm shooting."

Kratos: "Use your ears. Adapt."

Kratos buddy I don't think that's how this works...

Wow Kratos starts getting mad at Atreus, stops himself, Atreus apologizes for assuming Kratos isn't mourning Faye's death. Atreus says, "I'm sorry, I didn't know", and Kratos says, "How could you? You do not know my ways." But like, in an affirming way, like, "yeah, how could I expect you to understand me, when I've been absent most of your life". Is...

Is Kratos learning?

Kratos: "It is a scorpion. It is in its nature to do harm"

Atreus: "That's what mom used to say about gods."

So she was fighting a "personal war" for survival, she was apparently one of the baddest mortals (maybe? who even knows at this point) around, she loved telling stories, she found her purpose in protecting the weak, and she fuuuuucking hated the gods.

Now that I put all this that I've learned together into one comment thinking about it a few minutes, I don't think I really needed this piece of information to see what she would have seen in Kratos. They were not very alike in personality, but it seems like they were very alike in terms of not just trauma, but in values derived from that trauma.

Kratos is not a man who lives to protect others. He is not a charming man. He is not a learned man of letters. But he is a man who was cruelly and capriciously betrayed by his gods, and whose resulting single-minded rage became the undoing of the gods themselves.

The first God of War game, the OG on PS2, was a classic Greek tragedy: Kratos, in divinely-gifted fury, slew his wife and daughter who weren't even supposed to be there; Ares had placed them there to induce Kratos to kill them, believing that doing so would turn him into the perfect remorseless death machine. This did not work, and Kratos dedicated himself to serving the other gods in hopes of atoning for his deeds in hopes of making the horrific recurring nightmares of his brutal slaying of his wife and child.

You, dear reader, and I, do not blame Kratos for killing his wife and daughter. We blame him for many things--genocide, warmongering and all associated cruelties--but not for Ares' cruel betrayal. The ancient Greeks didn't necessarily see tragic heroes through the same moral lens, though. A tragic hero in the Greek tradition usually wasn't at fault for the things that he would be held responsible for, while being responsible for far worse that they're praised for. Same goes here for Kratos. As a final labor of redemption, Kratos kills Ares. But Athena, who set Kratos on this quest, tells him after his long, difficult, painful journey filled with unspeakable violence, that while the gods absolve him of his sins, they can't make the nightmares stop.

Kratos views this as a final act of betrayal, and who could blame him? As a mortal man, with mortal values, what could he have possibly expected from divine absolution but to ease his suffering? Who cares if the gods forgive him, if he's still tormented by grief and shame? So he throws himself into the sea to finally put an end to his despair.

Naturally, Athena has other plans. She "rescues" him and he's appointed the new god of war, along with the immortality to never escape his suffering. The gods are capricious and self-serving, they can't even let the man die on his own terms.

But also, Ares is undone by his own hubris. Had he not simply let Kratos be his divinely-appointed champion, and not tried to traumatize him into being the perfect killing machine, Kratos would have laughed in Athena's face asking him to kill not only his fellow Spartans, but the god who gave him a second chance and saved his soldiers.

Ares is the reason for Kratos' nightmares, for his loneliness, his guilt and torment. Ares is the reason for his own downfall, and he fucking deserved it. Such a shame the rest of the gods got what they wanted out of the deal, too.

So we know the gods in this world are vicious motherfuckers, it stands to reason it's not just the Olympians. The Aesir and Vanir likely really are deserving of the same treatment the Olympians got in God of War 2 and 3, even if those games deserved better writing.

Given how the forest witch (I love her, she's perfect) is clearly not well liked by the gods, and Faye knew about the magic of runes and many languages and, according to noted violence expert Kratos of Sparta, "fought beautifully" and all that, maybe she had a similar experience to Kratos. Maybe Faye just processed her trauma differently into an urge to protect what you love, rather than an urge to destroy what you hate. Maybe, when what you love is harmed by what he hates, maybe you don't really see such a distinction between the two.

Damn I love this game. And damn I hate Kratos lmao