"The #Metaverse is dead" vs the probably rather unexpected 20th anniversary of #SecondLife. I couldn't help but ramble away about why some #VirtualWorlds became successes and other, more recent ones failed miserably. And I've made it an article so that mobile users can see the formatting, too.

Click here for your reading pleasure.

#SL20B #OpenSim #OpenSimulator #HorizonWorlds #HorizonWorldsIsNotTheMetaverse #Roblox #Minecraft
Netzgemeinde/Hubzilla

@Cheryl Furse

> Ellen even estamates 100 real people in opensim lol If it is 100 or 200 or 300 or even 400 it doesn't matter.

She estimates. Estimating is different from knowing and having statistical proof.

> Success looks different.

Yeah, as if Third Room had millions of users.

> Where are the sims with hundreds of people gathering? It never happened. If there would be thousands like you say then there would be in all the time I'm in opensim just one event where perhaps 100 people were.

Whether you want or not, OpenSim has about 70-80% as many users as Second Life. But it has more than four times the land mass. It has more event locations, so it has more places for musicians to perform and for DJs to play than Second Life, also they're so cheap to build. Thus, OpenSim has more events at the same time.

> You can believe in your fake statistics but you lie yourself in pocket if you believe fake statistics.

Now you claim I had faked these stats.

Fact is that these stats aren't written by the grid owners by hand. They're automatically generated by the grid servers with no human intervention. Hypergrid Business automatically pulls the stats from the grid servers, again, with no human intervention whatsoever. This is described here.

Also, I'm pretty sure that OpenSim has ways of recognising unique users and telling which avatars belong to the same user. IPv4 addresses, Mac addresses, e-mail addresses of local avatars etc. OpenSim certainly does not count each avatar as a unique user.

Hypergrid Business doesn't falsify these stats either. Maria Korolov, founder and owner of Hypergrid Business, is not a hobbyist blogger. She's an internationally renowned professional journalist. She has reported from front lines in war zones while being shot and bombed. Repeatedly. The last thing she'd be interested in is falsifying OpenSim stats.

I put more faith in automatically generated stats published by a professional journalist than in the estimations of a hard case of #DunningKruger syndrome with no proof to back them.

And you're still evading the question how 200 real-life people can possibly run hundreds of active OpenSim grids.

> To the 8 bit world of Firestorm. If you look what you can import and what not then you see that in principle Firestorm allows just that what you you got in the 8 bit world. You can't even import animated gifs and have to trick with 8x8 pics that can only have 1024 x 1024 px resolution. If this is not 8 bit world then I ask you what it is then? Just because you could import a 32 bit image (meaning of colours) doesn't mean that it is 32 bit world. lol

Goes to show what you know about computers. Or rather, what you don't. You don't know what 8-bit even means. For you, everything before the MacBook Air M1, the Resident Evil 2 remake and Third Room is 8-bit because it's, like, so fucking outdated.

8-bit is 1970s technology. The Apple ][ is 8-bit. The Atari VCS 2600 is 8-bit. 8-bit graphics can have 256 colours max.

16-bit is 1980s technology. Early PCs were 16-bit. No more than 16MB of RAM possible. 16-bit graphics can have 65,536 colours max.

In 1990, we already had 32-bit everywhere. Most 1990s and many 2000s PCs were 32-bit. No more than 4GB of RAM possible. Super NES and Sega Mega Drive had 32-bit graphics.

Second Life was created in the late 32-bit era. Firestorm was created in the 64-bit era.

Check Firestorm's system requirements.

16GB of RAM recommended. This isn't possible with a 32-bit PC, much less an 8-bit home computer. This is 64-bit.

If Firestorm was truly 8-bit, it'd run on a 40-year-old home computer like an Apple ][ or a Commodore C64 with no problems.
Firestorm requires 64-bit for macOS and Linux. No 32-bit support. And no 8-bit support either.

Last but not least: There are no 3-D virtual worlds in 8-bit.
How and why to set up a stats page – Hypergrid Business

@jupiter_rowland I think that is about right as far as active users go. I measure success more by how many are active and find value in it. I think our small grid is doing pretty well with about 25 people who are really on almost every day and having fun building, etc.