"The #Metaverse is dead" vs the probably rather unexpected 20th anniversary of #SecondLife. I couldn't help but ramble away about why some #VirtualWorlds became successes and other, more recent ones failed miserably. And I've made it an article so that mobile users can see the formatting, too.

Click here for your reading pleasure.

#SL20B #OpenSim #OpenSimulator #HorizonWorlds #HorizonWorldsIsNotTheMetaverse #Roblox #Minecraft
Netzgemeinde/Hubzilla

@jupiter_rowland

nice

but some remarks

My Bitcoin ticker says actually $30667,4
Where is a crypto crash?

secondly

Worlds.com was first pushed by media, and even Steven Spielberg, Aerosmith and David Bowie. The problem at that time was that only few had DSL connections. But if you look how it looked it was in the 90s the same as #secondlife Also same technology based on OpenGL.

thridly

Opensim a success? We are just 200 real people with thousands of alts. look at actual pic for traffic charts on OSW site. And I can tell of some sims that just owner is sitting there with alts and is afk or even has NPCs running there.

Some people I know have 3 grids running at the same time. lol

forth

I would compare much more with sim city. In opensim anyway, because most are just building landscapes and take pictures of it. SimCity has some more goals. lol

fifth:

You wrote in the end:

"In the meantime, the various "open metaverse" endeavours that want to create a decentralised, Fediverse-style network of interconnected virtual worlds are all doomed to make the same mistakes as OpenSim and not see what it has done right, simply because they've never even heard of it, and they probably never will."

You didn't mention thirdroom. Why?

It is open source, decentralized and without NFTs etc.

And now I am curious what you mean by what mistakes opensim did?

For opensim I only see one big problem. Stone age technology. Especially because of openGL and Firestorm still thinks we live in a 8 bit world.

This can be changed if there would be young developers interested in creating high end graphics. But you have only nostalgic 60 years old men in opensim who are not skilled to develop new technology.

That's all.

Thirdroom has 20 years old kids already who can develop new technology