After the release of En Garde! I will probably take some time to work on a personal project. I can't find the time to do that while working full time, and even now that I work 4-days week it's still hard to make proper advancement.

I really miss smaller scale game.

I already shared some work on a side project I had with friend. I won't cancel this one, but because I will be the only one to have full time to work on it I prefer starting something new.

BUT the big feature I'm working on (the dialogue system) is something I plan to use in almost every unity project I work on. This is something I started years ago and iterated on until having something I'm really proud of.

It's still far from completed but there are a lot of interesting features and I work hard to make it easy to work with for non-programmers.

I made it firstly for the game "Intrepid Lepid", then tried it on a small scale Jam Game I made alone, "Robert From IT", to see how easy it is to integrate it on any project.

https://simon-gigant.itch.io/intrepid-lepid

https://simon-gigant.itch.io/robertfromit

Intrepid Lepid by Simon Gigant, SlyBebop (Thomas Imbert), Graouh, Rambar

Venture through your own house to break free from your family

itch.io

After that I used it in 2 other jam games, "Marave Happy Hour" and "Desdamona". The second one got me top 25 of games in Ludum Dare's compo.

https://dlsk.itch.io/marave-happy-hour

https://simon-gigant.itch.io/desdamona

Marave Happy Hour by Alex, Cyril-Effa, Simon Gigant, VictorCouturieux, One Deep Fuse (Laurent Bariet), Sothar, Brikou

Too kind but too strong

itch.io