BattleBit Remastered is dominating Steam because there's no catch: it's just a lot of game for $15
BattleBit Remastered is dominating Steam because there's no catch: it's just a lot of game for $15
Get it. Got about 20h in it and am just starting to get a feel for all the maps and guns. Still early so no meta and everyone's pretty chill.
Personally 123v123 is a bit too hectic so I stick to 32v32 (which also has rush and other game modes not in 64v or 123v)
Dude could really use a pass by a native speaker. A lot of that sentence structure is pretty rough.
But yeah, that's enough to keep me from buying it. I won't use Windows again.
If you are in to singleplayer bot matches Ravenfield is pretty cool. The game's workshop is vast, so you can go from a WWI shooter to 40K and everything in between.
It's natively Linux so that's neat as well
Test
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I've been playing a ton of combat master.
F2p with no bs, I love it, and it has a proper Linux client, it even runs natively on Wayland for me.
I'm under the impression that it automatically runs as a lan if everyone in the custom game is on the same network.
I could be wrong.
It's a great game but there IS a catch that wasn't mentioned.
The devs plan on implementing one of the more intrusive Anti-Cheats (Face It Anti Cheat) which doesn't work on Linux which also stops all Steam Deck users from playing. It also forces you to disable virtualization on windows. I can't recall the last time I had to go into bios to disable an option to turn off important windows features.
According to their stream, it's non-negotiable and will be added regardless of what the community wants. But they did mention that community servers would be able to pick which Anti Cheat they wanted to use?
But they did mention that community servers would be able to pick which Anti Cheat they wanted to use?
As I understand, there are three tiers to this:
One of the many problems with FaceIt is that the server-side component is not allowed to be freely distributed, which is why community-run servers won't have the option to use it.
Personally, there is no way I am buying this unless if they reverse their plans to use FaceIt.
BattleBit Remastered is a low-poly, massive multiplayer FPS, supporting 254 players per server. Battle on a near-fully destructible map with various vehicles!
The game itself is a workmanlike Battlefield with a few oddball choices. I hope they never "fix" the vaulting behaviour that lets you break a 20-storey fall and make massive jumps across rooftops.
But I've specifically been having a lot of fun with the proximity chat. Remarkably robust, has an opt-in "broadcast your mic for a few seconds when you die" feature, and somehow isn't a sluice of slurs / edgy crap / etc (at least in my experience).
The anticheat news is really depressing though. Cheaters are out there and will come to this game, and EAC at least has a reputation of being quite weak. We're not allowed to have nice things.