I made a spline guide
@acegikmo
What if I want to exactly represent circular curves? 😉

@Aradayn currently not supported! I need to figure out a good way to set up that kind of spline, bc there's not really any good ones out there as far as I know

Biarcs are weird and I don't know when you'd need them. NURBS are way too complicated to make circular arcs with, and rounded polylines struggle with helix stuff in 3D

@acegikmo
Yeah, that's a drawback for sure... I'm using NURBS for my spline editor/renderer, because true circles were very important to me.

Currently, I'm just allowing pre-created circles, but I'm planning to add the ability to "circularize" a segment of a curve as a higher-level editing feature.

But your stuff is way more impressive than my amateurish efforts! Thanks for sharing.

@Aradayn yeah, makes sense. I think I've just found that, true circles are rarely actually needed in game dev, people just really like them conceptually, even though they're actually kinda clunky and often discontinuous lol