This winter I did some cool stuff with #Hnefatafl, an unsymmetric #viking board game that's been recreated. Our version forces the current player to make a capturing move if one exists. It's playable here: http://kyleburke.info/DB/combGames/forcedCaptureHnefatafl.html There is a deterministic path to victory on the Brandubh board for the Attackers in three moves. See if you can find it!

I've been having fun playing against the Medium "AI" on the Ard RĂ­ board. (I lose most of the time.)

We showed that the general game of Forced-Capture Hnefatafl is PSPACE-hard: https://arxiv.org/abs/2301.06127

#CombinatorialGames #Tablut #Tafl

Forced-Capture Hnefatafl

Feedback is always appreciated!
@CGTKyle Very nice! Because it was my first game, I had trouble figuring out what my forced capture move actually was (and had to go to the Javascript log to see that was the problem!) Some better on-screen feedback might help.
@markgritter Oooh, I like that idea. Nice job using the javascript console. :)
@markgritter I made the first update towards solving this. Now you can't click on a piece that you can't move. http://kyleburke.info/DB/combGames/forcedCaptureHnefatafl.html
Forced-Capture Hnefatafl