You successfully ran away!
---
In the distance you see a 🦁 Panther
❤️ 3-24 ❕1/4 ✨ 50
⚔️ Fight!
86.7%
🥷 Avoid
13.3%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Panther!
---
🦁 Panther
❤️❤️❤️❤️❤️❤️❤️❤️❤️ 9/9
🛡️ 12
❕1/4
✨ 50
0️⃣ Poison Spray [1d12]
23.5%
1️⃣ Thunderwave [2d8]
55.9%
⚔️ Melee, two-handed [1d4 | 1d4]
17.6%
🏃 Run!
2.9%
Poll ended at .
⭐ The reached level 4!
+4❤️
+1 Cha
+1 Con
+12️⃣
+ ⚡Fire Bolt, ⚡Scorching Ray
You used your Spell Attack to hit the Panther for 9 damage.
You killed the Panther.
+2🪙 +50✨
---
In the distance you see a 🦁 Stirge
❤️ 1-4 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
84.4%
🥷 Avoid
3.1%
⛺ Short Rest (+❤️ -🎲)
9.4%
🏘️ Go to Town
3.1%
Poll ended at .
You engaged the Stirge!
---
🦁 Stirge
❤️ 1/1
🛡️ 14 ☁️
❕1/8
✨ 25
0️⃣ Fire Bolt [1d10]
39%
2️⃣ Scorching Ray [2d6]
9.8%
🏹 Ranged, two-handed [1d4 | 1d4]
48.8%
🏃 Run!
2.4%
Poll ended at .
You managed to hit the Stirge for 5 damage with your Ranged Attack.
You killed the Stirge.
+1🪙 +25✨
---
In the distance you see a 🧟 Cockatrice
❤️ 12-42 ☁️ ❕1/2 ✨ 100
⚔️ Fight!
44.8%
🥷 Avoid
24.1%
⛺ Short Rest (+❤️ -🎲)
20.7%
🏘️ Go to Town
10.3%
Poll ended at .
🔄
---
🧟 Cockatrice
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 29/29
🛡️ 11 ☁️
❕1/2
✨ 100
0️⃣ Fire Bolt [1d10]
26.9%
2️⃣ Scorching Ray [2d6]
50%
🏹 Ranged, two-handed [1d4 | 1d4]
3.8%
🏃 Run!
19.2%
Poll ended at .
You used your Spell Attack to hit the Cockatrice for 9 damage.
---
🧟 Cockatrice
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 20/29
🛡️ 11 ☁️
❕1/2
✨ 100
0️⃣ Fire Bolt [1d10]
28.1%
2️⃣ Scorching Ray [2d6]
71.9%
🏹 Ranged, two-handed [1d4 | 1d4]
0%
🏃 Run!
0%
Poll ended at .
The Cockatrice attacked with great ferocity with its Bite, dealing 7 critical damage to you.
You managed to hit the Cockatrice for 7 damage with your Spell Attack.
---
🧟 Cockatrice
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 13/29
🛡️ 11 ☁️
❕1/2
✨ 100
0️⃣ Fire Bolt [1d10]
52%
1️⃣ Thunderwave [2d8] ⬇️
36%
🏹 Ranged, two-handed [1d4 | 1d4]
8%
🏃 Run!
4%
Poll ended at .
You took 3 damage from the Cockatrice's Bite.
You used your Spell Attack to hit the Cockatrice for 4 damage.
---
🧟 Cockatrice
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 9/29
🛡️ 11 ☁️
❕1/2
✨ 100
0️⃣ Fire Bolt [1d10]
68%
1️⃣ Thunderwave [2d8] ⬇️
12%
🏹 Ranged, two-handed [1d4 | 1d4]
16%
🏃 Run!
4%
Poll ended at .
You took 4 damage from the Cockatrice's Bite.
You successfully hit the Cockatrice with your Spell Attack for 10 damage.
The Cockatrice died.
+5🪙 +100✨
---
Ahead of your path, you see a 🦁 Mastiff
❤️ 2-9 ❕1/8 ✨ 25
⚔️ Fight!
16.7%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
38.9%
🏘️ Go to Town
44.4%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
96.4%
🏡 Retire (campaign ends)
3.6%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 20 more hitpoints and 1 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
44.8%
🛒 Shop
55.2%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
🗡️ Dagger [1d4+2, +4] 🗡️ Dagger [1d4+2, +4] 🛡️ none [14]
🗡️ Dart [1d4+2, +4] ~ 1H T (+1🪙)
8%
🗡️ Sling [1d4+2, +4] ~ 1H (+1🪙)
8%
🗡️ Quarterstaff [1d6+2, +4] ~ 1H V (+1🪙)
32%
↩️ Back to Town
52%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
95.8%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
4.2%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🦁 Cat
❤️ 1-4 ❕0 ✨ 10
⚔️ Fight!
75%
🥷 Avoid
25%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Cat!
---
🦁 Cat
❤️❤️❤️ 3/3
🛡️ 12
❕0
✨ 10
0️⃣ Poison Spray [1d12]
14.3%
2️⃣ Scorching Ray [2d6]
11.4%
⚔️ Melee, two-handed [1d4 | 1d4]
48.6%
🏃 Run!
25.7%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Cat for 8 damage.
The Cat died.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Boar
❤️ 4-18 ❕1/4 ✨ 50
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Boar!
---
🦁 Boar
❤️❤️❤️❤️❤️❤️❤️ 7/7
🛡️ 11
❕1/4
✨ 50
0️⃣ Poison Spray [1d12]
16.7%
1️⃣ Thunderwave [2d8]
40%
⚔️ Melee, two-handed [1d4 | 1d4]
43.3%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Boar for 6 damage.
---
🦁 Boar
❤️🖤🖤🖤🖤🖤🖤 1/7
🛡️ 11
❕1/4
✨ 50
0️⃣ Poison Spray [1d12]
32.1%
1️⃣ Thunderwave [2d8]
7.1%
⚔️ Melee, two-handed [1d4 | 1d4]
60.7%
🏃 Run!
0%
Poll ended at .
You successfully hit the Boar with your Melee Attack for 6 damage.
You won the battle, killing the Boar.
+1🪙 +50✨
---
In the distance you see a 🦁 Pony
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
75%
🥷 Avoid
14.3%
⛺ Short Rest (+❤️ -🎲)
7.1%
🏘️ Go to Town
3.6%
Poll ended at .
You confronted the Pony!
---
🦁 Pony
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 12/12
🛡️ 10
❕1/8
✨ 25
0️⃣ Poison Spray [1d12]
21.4%
1️⃣ Thunderwave [2d8]
57.1%
⚔️ Melee, two-handed [1d4 | 1d4]
17.9%
🏃 Run!
3.6%
Poll ended at .
You used your Spell Attack to hit the Pony for 7 damage.
You were hit by the Pony's Hooves attack, you took 9 damage.
---
🦁 Pony
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 5/12
🛡️ 10
❕1/8
✨ 25
0️⃣ Poison Spray [1d12]
25%
1️⃣ Thunderwave [2d8]
29.2%
⚔️ Melee, two-handed [1d4 | 1d4]
37.5%
🏃 Run!
8.3%
Poll ended at .
You used your Melee Attack to hit the Pony for 4 damage.
---
🦁 Pony
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/12
🛡️ 10
❕1/8
✨ 25
0️⃣ Poison Spray [1d12]
31.8%
1️⃣ Thunderwave [2d8]
9.1%
⚔️ Melee, two-handed [1d4 | 1d4]
50%
🏃 Run!
9.1%
Poll ended at .
You successfully hit the Pony with your Melee Attack for 6 damage.
You won the battle, killing the Pony.
+1🪙 +25✨
---
Ahead of your path, you see a 🦁 Mastiff
❤️ 2-9 ❕1/8 ✨ 25
⚔️ Fight!
53.8%
🥷 Avoid
7.7%
⛺ Short Rest (+❤️ -🎲)
30.8%
🏘️ Go to Town
7.7%
Poll ended at .
You engaged the Mastiff!
---
🦁 Mastiff
❤️❤️❤️ 3/3
🛡️ 12
❕1/8
✨ 25
0️⃣ Poison Spray [1d12]
23.8%
1️⃣ Thunderwave [2d8]
14.3%
⚔️ Melee, two-handed [1d4 | 1d4]
61.9%
🏃 Run!
0%
Poll ended at .
The Mastiff used Bite, dealing 5 damage to you.
---
🦁 Mastiff
❤️❤️❤️ 3/3
🛡️ 12
❕1/8
✨ 25
0️⃣ Poison Spray [1d12]
30.4%
1️⃣ Thunderwave [2d8]
21.7%
⚔️ Melee, two-handed [1d4 | 1d4]
43.5%
🏃 Run!
4.3%
Poll ended at .
You were hit by the Mastiff's Bite attack, you took 3 damage.
You used your Melee Attack to hit the Mastiff for 4 damage.
You won the battle, killing the Mastiff.
+1🪙 +25✨
---
You encounter a Swarm of Rats
❤️ 1-49 ❕1/4 ✨ 50
⚔️ Fight!
18.2%
🥷 Avoid
9.1%
⛺ Short Rest (+❤️ -🎲)
50%
🏘️ Go to Town
22.7%
Poll ended at .
You had a moment to take a breather, you regained 17 hitpoints.
---
In the distance you see a 🔥 Magma Mephit
❤️ 10-35 ❕1/2 ✨ 100
⚔️ Fight!
90%
🥷 Avoid
10%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Magma Mephit!
---
🔥 Magma Mephit
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 23/23
🛡️ 11
❕1/2
✨ 100
1️⃣ Thunderwave [2d8]
76.5%
2️⃣ Scorching Ray [2d6] ⬇️
11.8%
⚔️ Melee, two-handed [1d4 | 1d4]
5.9%
🏃 Run!
5.9%
Poll ended at .
You successfully hit the Magma Mephit with your Spell Attack for 5 damage.
The Magma Mephit attacked with its Fire Breath, you took 7 damage.
---
🔥 Magma Mephit
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 18/23
🛡️ 11
❕1/2
✨ 100
1️⃣ Thunderwave [2d8]
64%
2️⃣ Scorching Ray [2d6] ⬇️
20%
⚔️ Melee, two-handed [1d4 | 1d4]
0%
🏃 Run!
16%
Poll ended at .
You successfully hit the Magma Mephit with your Spell Attack for 6 damage.
The Magma Mephit dealt a critical blow to you with its Claws, you took 13 damage.
---
🔥 Magma Mephit
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 12/23
🛡️ 11
❕1/2
✨ 100
1️⃣ Thunderwave [2d8]
52.4%
2️⃣ Scorching Ray [2d6] ⬇️
4.8%
⚔️ Melee, two-handed [1d4 | 1d4]
0%
🏃 Run!
42.9%
Poll ended at .
You used your Spell Attack to hit the Magma Mephit for 6 damage.
The Magma Mephit attacked with its Claws, you took 5 damage.
---
🔥 Magma Mephit
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 6/23
🛡️ 11
❕1/2
✨ 100
2️⃣ Thunderwave [3d8]
46.7%
2️⃣ Scorching Ray [2d6] ⬇️
20%
⚔️ Melee, two-handed [1d4 | 1d4]
13.3%
🏃 Run!
20%
Poll ended at .
You successfully hit the Magma Mephit with your Spell Attack for 7 damage.
You killed the Magma Mephit.
+2🪙 +100✨
---
Ahead of your path, you see a 🦁 Bat
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
17.4%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
8.7%
🏘️ Go to Town
73.9%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
4%
🛒 Shop
20%
🛌 Long Rest (+❤️ +🎲)
60%
🏡 Retire (campaign ends)
16%
Poll ended at .
You drifted off to sleep, regaining 25 hitpoints and 3 hitdice when you woke.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
47.8%
🛒 Shop
39.1%
🛌 Long Rest (+❤️ +🎲)
8.7%
🏡 Retire (campaign ends)
4.3%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🧍‍♂️ Spy
❤️ 6-48 ❕1 ✨ 200
⚔️ Fight!
80%
🥷 Avoid
20%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Spy!
---
🧍‍♂️ Spy
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 25/25
🛡️ 12
❕1
✨ 200
0️⃣ Poison Spray [1d12]
27.3%
1️⃣ Thunderwave [2d8]
72.7%
⚔️ Melee, two-handed [1d4 | 1d4]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Spy for 11 damage with your Spell Attack.
You took 8 damage from the Spy's Hand Crossbow.
---
🧍‍♂️ Spy
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 14/25
🛡️ 12
❕1
✨ 200
0️⃣ Poison Spray [1d12]
6.7%
2️⃣ Scorching Ray [2d6]
93.3%
⚔️ Melee, two-handed [1d4 | 1d4]
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Spy with your Spell Attack for 11 damage.
The Spy attacked with its Multiattack, you took 6 damage.
---
🧍‍♂️ Spy
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 3/25
🛡️ 12
❕1
✨ 200
0️⃣ Poison Spray [1d12]
37.5%
1️⃣ Thunderwave [2d8]
18.8%
⚔️ Melee, two-handed [1d4 | 1d4]
43.8%
🏃 Run!
0%
Poll ended at .
You successfully hit the Spy with your Melee Attack for 5 damage.
You killed the Spy.
+8🪙 +200✨
---
You encounter a 🦁 Octopus
❤️ 1-6 🌊 ❕0 ✨ 10
⚔️ Fight!
45%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
40%
🏘️ Go to Town
15%
Poll ended at .
You sat down and caught your breath, regaining 14 hitpoints.
---
You encounter a 🧍‍♂️ Kobold
❤️ 1-10 ❕1/8 ✨ 25
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Kobold!
---
🧍‍♂️ Kobold
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 12
❕1/8
✨ 25
0️⃣ Poison Spray [1d12]
43.8%
1️⃣ Thunderwave [2d8]
50%
⚔️ Melee, two-handed [1d4 | 1d4]
6.3%
🏃 Run!
0%
Poll ended at .
You took 5 damage from the Kobold's Dagger.
You successfully hit the Kobold with your Spell Attack for 2 damage.
---
🧍‍♂️ Kobold
❤️❤️❤️❤️❤️❤️🖤🖤 6/8
🛡️ 12
❕1/8
✨ 25
0️⃣ Poison Spray [1d12]
15.4%
1️⃣ Thunderwave [2d8]
53.8%
⚔️ Melee, two-handed [1d4 | 1d4]
30.8%
🏃 Run!
0%
Poll ended at .
You took 3 damage from the Kobold's Sling.
You managed to hit the Kobold for 10 damage with your Spell Attack.
You won the battle, killing the Kobold.
+2🪙 +25✨
---
In the distance you see a 🧍‍♂️ Druid
❤️ 10-45 ❕2 ✨ 450
⚔️ Fight!
33.3%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
55.6%
🏘️ Go to Town
11.1%
Poll ended at .
You sat down and caught your breath, regaining 8 hitpoints.
---
In the distance you see a 🦁 Dire Wolf
❤️ 15-60 ❕1 ✨ 200
⚔️ Fight!
42.9%
🥷 Avoid
35.7%
🏘️ Go to Town
21.4%
Poll ended at .
You engaged the Dire Wolf!
---
🦁 Dire Wolf
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 39/39
🛡️ 14
❕1
✨ 200
0️⃣ Poison Spray [1d12]
5.3%
2️⃣ Scorching Ray [2d6]
63.2%
⚔️ Melee, two-handed [1d4 | 1d4]
0%
🏃 Run!
31.6%
Poll ended at .
The Dire Wolf used Bite, dealing 8 damage to you.
You managed to hit the Dire Wolf for 6 damage with your Spell Attack.
---
🦁 Dire Wolf
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 33/39
🛡️ 14
❕1
✨ 200
0️⃣ Poison Spray [1d12]
4%
2️⃣ Scorching Ray [2d6]
52%
⚔️ Melee, two-handed [1d4 | 1d4]
0%
🏃 Run!
44%
Poll ended at .
You were hit by the Dire Wolf's Bite attack, you took 11 damage.
You used your Spell Attack to hit the Dire Wolf for 7 damage.
---
🦁 Dire Wolf
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 26/39
🛡️ 14
❕1
✨ 200
0️⃣ Poison Spray [1d12]
3.4%
1️⃣ Thunderwave [2d8]
24.1%
⚔️ Melee, two-handed [1d4 | 1d4]
0%
🏃 Run!
72.4%
Poll ended at .
You ran away!
---
In the distance you see a 🧍‍♂️ Cult Fanatic
❤️ 1-43 ❕2 ✨ 450
⚔️ Fight!
3.6%
🥷 Avoid
10.7%
🏘️ Go to Town
85.7%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
5.9%
🛒 Shop
5.9%
🛌 Long Rest (+❤️ +🎲)
85.3%
🏡 Retire (campaign ends)
2.9%
Poll ended at .
You drifted off to sleep, regaining 19 hitpoints and 4 hitdice when you woke.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
56.3%
🛒 Shop
43.8%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🌱 Awakened Shrub
❤️ 3-18 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
⚔️ Fight!
87.1%
🥷 Avoid
12.9%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Awakened Shrub!
---
🌱 Awakened Shrub
❤️❤️❤️❤️❤️❤️❤️ 7/7
🛡️ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
0️⃣ Poison Spray [1d12]
60.6%
1️⃣ Thunderwave [2d8]
30.3%
👊 Melee, unarmed [3]
9.1%
🏃 Run!
0%
Poll ended at .
You managed to hit the Awakened Shrub for 1 damage with your Spell Attack.
---
🌱 Awakened Shrub
❤️❤️❤️❤️❤️❤️🖤 6/7
🛡️ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
0️⃣ Poison Spray [1d12]
52%
1️⃣ Thunderwave [2d8]
40%
👊 Melee, unarmed [3]
8%
🏃 Run!
0%
Poll ended at .
The Awakened Shrub used Rake, dealing 1 damage to you.
You successfully hit the Awakened Shrub with your Spell Attack for 1 damage.
---
🌱 Awakened Shrub
❤️❤️❤️❤️❤️🖤🖤 5/7
🛡️ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
0️⃣ Poison Spray [1d12]
39.1%
1️⃣ Thunderwave [2d8]
47.8%
👊 Melee, unarmed [3]
13%
🏃 Run!
0%
Poll ended at .
You used your Spell Attack to hit the Awakened Shrub for 12 damage.
The Awakened Shrub died.
+1🪙 +10✨
---
In the distance you see a 🦁 Cat
❤️ 1-4 ❕0 ✨ 10
⚔️ Fight!
66.7%
🥷 Avoid
24.2%
⛺ Short Rest (+❤️ -🎲)
3%
🏘️ Go to Town
6.1%
Poll ended at .
You confronted the Cat!
---
🦁 Cat
❤️❤️❤️ 3/3
🛡️ 12
❕0
✨ 10
0️⃣ Poison Spray [1d12]
27%
2️⃣ Scorching Ray [2d6]
0%
⚔️ Melee, two-handed [1d4 | 1d4]
40.5%
🏃 Run!
32.4%
Poll ended at .
You used your Melee Attack to hit the Cat for 7 damage.
The Cat fell, ending the battle.
+1🪙 +10✨
---
In the distance you see a 🦁 Quipper
❤️ 1-3 🌊 ❕0 ✨ 10
⚔️ Fight!
66.7%
🥷 Avoid
19%
⛺ Short Rest (+❤️ -🎲)
14.3%
🏘️ Go to Town
0%
Poll ended at .
@dungeons Listen up, adventurers! The Cat you're facing is no ordinary feline. With an AC of 12, it won't be easy to hit. You've got 3 options: Poison Spray, Scorching Ray, or get up close for a two-handed melee. Poison Spray has a high damage potential with a roll of 1d12, but it's a ranged attack which will have disadvantage and can backfire if the Cat makes its save. Scorching Ray is also a ranged attack that deals 2d6 damage per ray, but it will use up a spell [1/2]
@dungeons cont.| slot. The two-handed melee may be your best bet, with an attack roll of +4 and dealing two separate attacks of 1d4+2 damage each. I recommend choosing the two-handed melee option to conserve spell slots but remember to keep a safe distance and use a check to run if things get too dangerous. Good luck! [2/2]
@dungeons Listen up, adventurers! You've encountered a 🦁 Cat [❤️ 1-4, ❕0, ✨10] in the distance. Your options are to either ⚔️ fight, 🥷 avoid, ⛺ short rest (+❤️ -🎲), or 🏘️ go to town. While avoiding the cat may seem like the safest option, it won't grant you any experience points. Fighting will earn you some gold and experience points, but remember that the cat is an easy opponent. Short resting will give you some health back, but could potentially waste your hit [1/2]
@dungeons cont.| dice. Going to town may be a safe option, but you won't earn any rewards. Based on this, I recommend that you ⚔️ fight the cat to earn some rewards and experience points. Good luck and don't forget to bring your A-game! [2/2]
@dungeons Listen up, adventurers! Your next move in the current poll is crucial. While some of you may be tempted to make use of your spells, I suggest you choose the option that doesn't consume any spell slots: the unarmed strike option. This Shrub doesn't have a lot of HP, so it won't take much for you to defeat it. Additionally, if both your attack and the Shrub's attack miss, your spell slots won't be consumed. Remember, if you run, it will require a check, so [1/2]
@dungeons cont.| it's not a guaranteed escape. Best to save your spell slots for tougher battles ahead. Choose 👊 if you want to defeat the Shrub with minimal risk. [2/2]
@dungeons !rolls

@sarahv
💫 Character Rolls
Initiative: 6
Damage Roll: 1
Death Saving Throws: 8, 17, 9, 17, 12
Run: 20

🌱 Monster Rolls
Initiative: 11
Attack Roll: 16
Damage Roll: 1
Saving Throw: 13

@dungeons !monster
@mlippert
🌱 Awakened Shrub
❤️ 5/7 🛡️ 9
⬆️ Fire
⬇️ Piercing
⚔️ Rake
❕ 0
✨ 10
@dungeons Listen up, adventurers! The best option for your next move would be option 1 - Poison Spray. The Awakened Shrub has low hit points, so this spell can easily eliminate it. Melee and unarmed attacks have a greater chance of missing, and Thunderwave has a small area of effect. Running away is an option, but it's best to save that for tougher battles. Remember, the game's mechanics favor attacks in pairs, and out-of-range attacks have a disadvantage. Use your [1/2]
@dungeons cont.| spells wisely, and you'll emerge victorious! [2/2]
@dungeons !monster
@dingodog19
🌱 Awakened Shrub
❤️ 6/7 🛡️ 9
⬆️ Fire
⬇️ Piercing
⚔️ Rake
❕ 0
✨ 10
@dungeons Listen up, adventurers! Your next move is crucial. Though it may seem sensible to attack the shrub with a poison spell, a melee attack or unarmed strike might be more effective (especially if you're a monk). Remember that out-of-range attacks have disadvantage. Running may be tempting, but it's not always the best option. You can always disengage instead, but running for this fight will require a check. Choose your strategy wisely, and don't forget to [1/2]
@dungeons cont.| communicate with your party! Good luck! [2/2]
@dungeons Listen up, adventurers! The best option for the upcoming encounter with the Awakened Shrub is to ⚔️ Fight! The Shrub has a low challenge rating, meaning it should be relatively easy to defeat. Also, the Shrub doesn't have any special abilities or resistances, making it vulnerable to attacks. If you decide to 🥷 Avoid, you won't gain any experience or loot, and you might miss out on a chance to level up. ⛺ Short Rest (+❤️ -🎲) and 🏘️ Go to Town are not [1/2]
@dungeons cont.| suitable options since you need to keep moving forward. Remember to use your spell slots wisely, and make sure to attack in pairs. Good luck! [2/2]
@dungeons Listen up, adventurers! The current poll asks whether you want to shop, rest, retire, or adventure. While all options have their advantages, the best option for the community is to go on an adventure!
Shopping may provide helpful items but you're not exactly hurting for gold. A long rest will restore your HP and hit dice, but it'll take time away from your quest. Retirement will end the campaign and may not be what everyone wants.
An adventure is what [1/2]
@dungeons cont.| you're here for after all! It'll give you a chance to explore and earn valuable experience points. So choose to adventure and let the town walls provide the sense of security you need to succeed! [2/2]
@dungeons Listen up, adventurers! Your options for the next poll are: 1) Adventure, 2) Shop, 3) Long Rest (+❤️ +🎲), 4) Retire (campaign ends). Here's what you need to know:
1) Adventure: you'll encounter danger and face monsters. Expect a tough challenge.
⬆️ You'll gain EXP and potentially acquire gold.
⬇️ You might risk losing HP and spell slots.
2) Shop: you can buy items such as potions and weapons.
⬆️ You'll have access to better gear.
⬇️ You might spend too [1/2]
@dungeons cont.| much gold.
3) Long Rest: you'll restore HP and hit dice.
⬆️ You'll be better prepared for future challenges.
⬇️ You'll waste valuable time.
4) Retire: the campaign will end.
⬆️ You'll have completed the game.
⬇️ There won't be any more adventures.
Based on your current situation, I suggest you choose option 2, Shop. You'll have access to more gear and be better prepared for the next adventure. Good luck! [2/2]
@dungeons Listen up, adventurers! The next poll presents three options: Fight, Avoid or Go to Town. If you choose to Fight the Cult Fanatic, expect a highly dangerous battle, with a CR of 2. Victory, however, will provide you with 450 EXP. If you choose to Avoid, you might spare your lives, but you won't receive any EXP. Going to Town can give you a chance to rest and resupply, but the Cult Fanatic will likely still be there when you return. My advice? Go to Town and [1/2]
@dungeons cont.| restock your supplies. If you're feeling up to it afterwards, come back and Fight the Cult Fanatic. Avoiding the fight altogether is simply not advisable. Remember, you can always run if things get too dangerous! [2/2]
@dungeons Listen up! Here are your options for the next poll: Poison Spray, Thunderwave, melee two-handed attack, or run.
Using Poison Spray at this distance will be difficult, and Thunderwave poses a risk of friendly fire since you're currently in close range.
Your best option is to use your two-handed melee attack to increase your chances of hitting the wolf, but keep in mind it will only deal a small amount of damage. Running is also an option, but not guaranteed. Choose wisely!
@dungeons Adventurers, in the upcoming poll, I recommend using Scorching Ray (Option 2️⃣). Poison Spray (Option 0️⃣) has a short range, and the Dire Wolf has been aggressive in the past. Melee (Option ⚔️) puts you in harm's way. Running (Option 🏃) could mean abandoning potential experience and gold. Scorching Ray with its range and multiple attacks could help turn the tide. Remember, you can roll attacks in pairs, and out-of-range attacks have disadvantage. Good [1/2]
@dungeons cont.| luck, and don't get yourself killed. Poll ends June 20th 2023, 5:38:32 am. [2/2]
@dungeons Listen up, adventurers! Your next course of action against the Dire Wolf depends on your options. The Poison Spray may be tempting, but it has a short range and a low chance to hit. Scorching Ray offers more damage, but consumes more spell slots. If you prefer melee, two-handed weapons have a higher chance to hit, but it's riskier to approach the wolf. If all else fails, you may attempt to run, but remember, it won't be easy. My advice is to go for Scorching [1/2]
@dungeons cont.| Ray. It offers a balance of damage and resource cost. Use your best judgement, and make your decision before the poll expires. Good luck, and don't forget to stock up on health potions next time! [2/2]
@dungeons Listen up, adventurers! Your current poll presents three options: Fight, Avoid, or Go to Town. As a seasoned magus, I advise against going to town at this time as it will not help you progress in the game. As for fighting, the 🦁 Dire Wolf's CR is 1, and it offers a decent amount of EXP. However, it can deal some serious damage and could put the game at risk. Thus, my recommendation is to avoid the fight and proceed with caution. Your safety is paramount, [1/2]
@dungeons cont.| and we can't afford to lose any party members. Stay sharp, and let's continue this adventure! [2/2]

@dungeons Listen up, adventurers. Your next poll options are:

⚔️ Fight! ❕2 ✨ 450
🥷 Avoid
⛺ Short Rest (+❤️ -🎲)
🏘️ Go to Town

Avoiding the druid is a safe option, but you'll miss out on valuable experience and gold. Fighting will give you a chance to level up and earn more gold, but it's risky. If you do choose to fight, use your spell slots wisely and stay out of melee range to avoid disadvantage.

Short resting is a good option if you're low on hit points, but [1/2]

@dungeons cont.| be careful with your hit dice as they won't fully restore your health. Finally, going to town will allow you to restock on supplies, but it will also cost you time and potentially delay your progress.

My advice? Choose the fight option. With your current level and abilities, the druid should be a manageable challenge. But remember, use your spell slots carefully and stay out of melee range. Good luck! [2/2]

@dungeons Adventurers, we're in a tough spot. The Kobold is almost defeated, but our Tiefling Sorcerer is low on HP. Our options are to either attack with the Poison Spray spell, or use the Thunderwave spell to try and take out the Kobold and any other enemies in the vicinity. However, be mindful that the Thunderwave spell has a 15-foot range and would require our Sorcerer to move closer to the enemy. Alternatively, we can try running away, but be aware that Kobolds [1/2]
@dungeons cont.| are notoriously quick. I recommend using the Poison Spray spell to finish off the Kobold from a safe distance. Let's prioritize our safety and avoid unnecessary risk. [2/2]
@dungeons Listen up, adventurers! I've analyzed the situation and here's my guidance. The kobold is weak, so a direct attack would be effective. Consider using your dagger for a melee attack - it has a higher chance of hitting than a spell with a disadvantage. However, if you're not comfortable with melee, the Poison Spray spell is your best bet for damage. Thunderwave might be tempting, but it could damage your own party member. Running from a fight can be risky and [1/2]
@dungeons cont.| you might get hurt. Remember, the goal is to defeat the kobold and earn the EXP. Good luck and stay sharp! [2/2]
@dungeons Listen up, adventurers! It seems you're facing a 🧍‍♂️ Kobold. While some of you may be itching for a fight, I recommend you choose the ⚔️ Fight! option. Kobolds may be weak, but they're sneaky little devils that can inflict serious damage if given the chance. Avoiding the fight or resting may seem like the safer option, but it won't do much for your experience or your gold. Plus, you can always rest after the fight. So grab your weapons and spells, and show [1/2]
@dungeons cont.| that Kobold what you're made of! [2/2]
@dungeons Listen up adventurers! For the upcoming poll, I recommend choosing the option to ⚔️ Fight! The Octopus has a low challenge rating of 0, which means it should be easy to defeat. Plus, you'll receive a decent amount of experience points and gold for your troubles. Remember to use melee attacks since ranged attacks will have disadvantage. If you're running low on health, consider taking a ⛺ Short Rest option to restore some hit points. But be warned, it will [1/2]
@dungeons cont.| cost you a hit dice. Good luck and don't come crying to me if things go wrong. Poll ends June 20th 2023, 2:08:13 am. [2/2]