Version 1.1.83 - Lemmy.world

Features * Added controller(gamepad) support. Change input method in Settings->Controls to play using a controller. Minor Features * Added contextual hotkey hints. Enable it in Settings->Interface. Useful when playing using a controller. * When connecting wires to entities with multiple sides(combinator, power switch), the hovered side is highlighted. Changes * Improved sounds fading in and out on game resume and pause. Bugfixes * Fixed that migrating color type mod settings did not work correctly. (106445) * Fixed cancel deconstruction of pipe would not remove colliding pipe to ground ghosts. * Fixed a crash related to construction robots delivering items and upgrading entities in the same tick. * Fixed LuaSurface::force_generate_chunk_requests() did not respect generate_with_lab_tiles. (106484) * Fixed changing recipe from one using custom fluidbox indexes into one not using custom fluidbox indexes could result in incorrect fluidbox layout. (106428) * Fixed some sounds (for example sounds from programmable speaker or rocket silo) not fading out on pause. * Fixed a crash when trying to change direction of a loader simulation with fluid energy source. (106562) * Fixed a loader with energy source would not consume all the energy from internal buffer preventing out of fuel icon from showing up. (106565) * Fixed god/editor/spectator/ghost controller movement in latency when game speed is greater than 1. * Fixed building underground belt over transport belt with target direction set would create incorrect undo action. (106602) Modding * Added CustomInputPrototype::controller_key_sequence and CustomInputPrototype::controller_alternative_key_sequence. Scripting * Added LuaModSettingPrototype::type read. * Added on_entity_color_changed. * Added on_player_input_method_changed. * Added defines.game_controller_interaction. * Added LuaGuiElement::game_controller_interaction read/write. * Added LuaPlayer::input_method read. * Added LuaSurface::find_closest_logistic_network_by_position. * Added optional area to LuaSurface::get_connected_tiles. * Added cursor_display_location to custom input events and on_gui_click. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental [http://www.factorio.com/download/experimental].

With how chaotic my hotbars are, I could never imagine playing on a gamepad. I'm sure that is probably a great accessibility feature though.
Maybe it's part of a hypothetical port to consoles?