Seen so many videos and writeups saying things along the lines of ‘Apple didn't show us a killer app for Vision Pro’, but they did — they spent an entire week showing developers just how easy it is to transition from iOS to visionOS, how it uses all the same tools and SDKs we use today, Xcode, TestFlight, SwiftUI, UIKit, etc. Non-developers and people outside the Apple scene may not realize just how profound that is, and how transformative it might be to the platform
@stroughtonsmith @cstross Is it enough to port iOS apps over? How do they benefit from visionOS? The platform looks extremely interesting, but surely “it can run some iOS apps in floating windows” is *not* a compelling use case.
@michaelgemar @stroughtonsmith The compelling case is "here is a viable AR platform—the first commercial one ever—and you already know how to develop apps for it", not "you're gonna port existing iOS apps to visionOS".
@cstross @michaelgemar @stroughtonsmith how is that different from Google cardboard, which had the added benefit of costing next to nothing?
@Dubikan @michaelgemar @stroughtonsmith Well, for one thing Google Cardboard was meant to give you a binocular view of a VR app running on a phone, rather than mixed reality software running on an actual AR headset, which is a bit like comparing a paper aeroplane to an Airbus 350, but you go, you.