I wonder why boardgame commentary has gotten worse over time. I checked out the popular reviewers and didn't see anything as thoughtful as, e.g., the reviews in The General back in the day.

E.g., the most popular reviewer panned Sniper Elite because you can "run and gun", but the player who did that lost. If there's a degenerate, unthematic, strategy that works, that's a legit criticism, but saying that a game sucks because you can do a bad strategy that fails is silly: https://boardgamegeek.com/thread/2879013/shut-and-sit-down-podcast-was-really-negative-it-a

Shut Up and Sit Down podcast was really negative on it - for all the wrong reasons | Sniper Elite: The Board Game

I am rarely upset with SU&SD, but their podcast treatment of Sniper Elite made it sound like it's a cashgrab. They were critical that you can just run and gun - which Matt did while LOSING the game - thus being upset about the game where your losing strategy is

BoardGameGeek

That reviewer also didn't like that you can't draw a goal where you already are. There were move-to-objective games that let you do that 20+ years ago and getting a series of objections in the same zone was an automatic win, people don't design games like that anymore.

The same reviewer also panned the game as too light, but loves Whitehall Mystery, which is lighter and has a similar objective system. The most popular boardgame reviewer today literally doesn't know what they're talking about.

The 2nd most popular reviewer is a lot better, but if you listen to their commentary on games, it's clear that they only have a superficial understanding of the game and will give reasons they like or dislike games that are objectively wrong.

There are some niche reviewers who are ok, but I haven't found anyone who's the equivalent of Rogert Ebert or some of the old board game reviewers, who actually understood the general topic.

Board game strategy is another place where there's been a huge decline for reasons that aren't obvious to me.

If you look at BGG strategy posts in the heyday of PR/RftG/Caylus/Le Havre/etc., they were often written by top players and correctly described how to play well.

If you look at the popular games today, like Ark Nova, strategy suggestions are different from top play and, IMO, wrong (e.g., standard advice is to almost always rush 2nd break CP, but top players often defer much longer).

The reason I find this mysterious is that, unlike a lot of people, I don't think that scale automatically creates some kind of "Eternal September" and/or "lowest common denominator content wins" race to the bottom, e.g., for car reviews, the information available on youtube channels in much better than anything you could get 25 years ago (and this is even more true for niche automotive content, like tire reviews).

Why is (just for example) car content better but boardgame content worse?

@danluu when you are searching for the reviews are you remembering to end your google search with site:reddit.com ?
@danluu more seriously, I do think that it’s actually quite hard to tell if you’re doing a good job in a lot of circumstances, and the introduction of opaque ML into this feedback loop has probably made us worse off.
@danluu How-to videos on YouTube don’t suffer from this as much because there’s quite a good feedback loop there (my tiling job looks nice and it’s the 20th one I’ve done this year).
@danluu how do you measure if your review of a board game is good? I suspect for the average person it’s something along the lines of how many people find the review helpful, which is a combination of an opaque alg (how many people see it) and %of people reached that find it helpful.
@danluu those two things are /almost/ unified in word of mouth/human gossip networks, and really quite separated in search/recommendation settings.