wizard zines

wizard zines
@b0rk This goes against literally everything I was taught in CS about using the right data type for your data.
@b0rk Like yeah, if you *think* you're going to need more than 4 billion integers, sure, use a 64-bit int, but why waste the memory if you're setting up a for loop or working with 32-bit color or 16-bit audio or screen coordinates...
@b0rk Like, I admit I'm coming at this from a game dev perspective, not a general software dev perspective, but I don't honestly know the last time I've used or felt the need to use a 64-bit integer in my work, or had to deal with an overflow because I didn't.