@rungxanh1995 Hey Joe, thank you for reporting this! 1.0 was actually not supposed to be available on iPad, as I would never have knowingly shipped such a broken UI - it was released for iPad on accident. Sorry!
Due to that, I needed to prioritize the iPad version of the a little sooner than I thought and actually got it working (see screenshots)! I plan to submit this build to the App Store today, so soon you’ll be able to install v1.1 with a proper, fully-featured iPad UI 🥳
@rungxanh1995 @zenitizer Haha, thank you 😊 I'll write a blog post to share my learnings and how I thought just deselecting iPad from "Supported Destinations” in the Xcode project would be sufficient (hint: it is not 🫠) and and how I should've used UIRequiredDeviceCapabilities instead.
Another change that this required is making sure that goal and streaks tracking also works without HealthKit, because that's not available on iPad. iCloud sync will come in a follow-up upadate 😉
@rungxanh1995 @zenitizer It was actually quite a shock for me when I saw iPad downloads on the App Store Connect 😱 That's when I realized what I have done and started mildly panicking and trying to figure out how to make the UI scale properly 😅
I'm actually surprised it even made it through App Review like that 🤣
Definitely an interesting lesson learned there!