Irradiance volumes are tough, I guess.

I presume it's got something to do with the masks overlapping, but idk how to fix this. Basically, the baked lighting is too sharp and heavy at the bottom of the door there. It looks way too fake as a result.

If only I had a render farm and could use cycles for animation instead. Lol.

@TotallyNotATypo there's a distributed render farm called sheepit which is nice in my experience if you wanna do cycles animations