#MonkeyIsland
@grumpygamer Some people believe that Monkey Islandβ’οΈ is "just a good game", but there is so much more... the self-references (no poodles were harmed), breaking the fourth wall (Herman speaking to the player), setting own rules and playing with it ("please please please [...]" to get the cloaking necklace).
This serious silliness, the incredible graphics (which still look good today), the music - This is so much more than "just a good game". This sparked my love for the whole adventure genre. π§‘
@grumpygamer Are you allowed to call a game character interesting when you had a large part in making them?
Just kidding. I played the first Monkey Island game on a Black and White laptop in the 90's, and she was probably the most interesting character in the game. It's been 20+ years, and the three characters I remember are Guybrush Threepwood, Elaine, and the boat salesman.
@grumpygamer swordfighting wasn't about strength in those games anyway, though. The way you implemented 'combat' was utterly brilliant all round. Both because it was so different to any other game and came as a complete surprise the first time you invoked it as a player, and because it emphasised that you shouldn't take anything too seriously, which tied in so perfectly to the way the whole game played out and especially the endings.
Honestly, MI swordfighting was pure genius π