So, I just ended playing a session of Star Citizen again for the first time in a while. I am unimpressed.

I started by playing through the tutorial. It was weird, incomplete and, frankly, at best not very helpful. It seems like the people who made it don't really have a good understanding of how to write a good quest, nevermind a good tutorial. It wasn't engaging, it wasn't helpful, and it neglects important quest elements. It's just bad.

I then decided, since there had been a wipe, that I would try and live a life of a salvager for the first bit. So I got out a ship with some cargo space, paid for a claim, and shipped out. And shipped out. And shipped out. And... you get the picture. Finally, the ship I could salvage was basically next to a space station, so I flew out, stripped off some guns and loot, and made back *almost* what the salvage claim cost me.
The salvage gameplay is like a lot of the game: kinda dull, interesting on the surface, and great for showing off the potentially cool future gameplay which isn't there now but could be, but also really lacking depth. And then, nothing else. You can now strip the guns and mining heads and whatnot off a ship using a tractor beam. My problem is rapidly becoming that my response isn't "that's cool" but rather "so what".

It's another feature. It's not gameplay. It's another feature piled onto the stack of existing features, shiny spaceships, and awesome-sounding guns that are starting to seem less like a sign of progress and more like the ad of some company trying to sell me yet another pointless object I don't need, will hardly ever use, and will add no value to the way I experience and live my life.

It's advertising. What I'd *like* is gameplay.

But maybe I'm being over-harsh. I'll play some more and see how I feel then.
@ChiralTheAlien considering it's been in development for 10 years with numerous broken promises and missed milestones, I think you're being overly generous to be honest 😄