OK, some more thoughts on Random Encounters / "Wandering Monsters":

There are 2 Random Encounter (Wandering Monster) procedures in the base oD&D game - but they mirror or parallel each other: Each state to roll an x in 6 Encounter check at appropriate trigger moments, then roll on a table to see what was encountered. The 2 narrative scales are Dungeon/Site Exploration and Overland/Hex-map exploration, and the usual time scales are 10-minute Turns, and 1 hour or 1 day Turns.

The specific Random Encounter table used is given by overland-area/hex-type, OR specific adventure dungeon-level/exploration-area (or the general dungeon design RE tables in the GM material).

The rule-of-thumb is to have a "roster" of existing encounters in an area, and (almost always) to add whatever was rolled up to the roster. Then include those in the NPCs which take moves/counter-moves at the same time-scale as the players each "Turn".

Turns are (usually 10 minutes in a dungeon) are broken down into "2 moves per Turn" (2 moves per hour Turn or per half-day Turn for Overland play). Roll Encounter Checks once every _other_ Turn unless the party is being very noticeable/loud/etc, then roll every Turn. The X in 6 chance can also be adjusted.

It's (almost) the exact same procedure in hex-crawl mode as in dungeon-raiding mode. Ok, ok, here's they key piece from 0/1e:

All "seemingly too large" encounter sizes listed in the DMG monsters/npcs section are for Overland "Wandering Monsters" (Overland Random Encounters), and that's why it lists a % chance to find them at their lair.

If NOT "at their lair", they are a (group of) "wandering monsters" (with a possible lair elsewhere, see rolling up a dragon at Overland scale). This places a +New Adventure Pin+ on the Overland Map, and it can MOVE (if not a "lair").

Meanwhile, the Dungeon/Site Exploration scale "Random Encounters" use the numbers listed in the Monsters Per Dungeon Level tables in the Dugan Design section of the DMG/Underworld book. As noted these numbers are much more like 1d8, 2d6, 1d12, etc.

I include things like "roll again on this chart and include a local wild animal at the same time" on my Overland charts, or "weird mist and natural will-o-wisps appear for 1d6x20 minutes", etc, etc. Also, have your RE charts evolve over time. If you've rolled up the one Dragon in this haunted wood (& you as gm think there should be only one), replace that slot on your chart with something else.