* Make software that works on older devices, the older the better.
* Make software that will keep on working for a very long time.
* Make software that uses the least amount of total energy to achieve its results.
* Make software that also uses the least amount of network data transfer, memory and storage.
* Make software that encourages the user to use it in a frugal way.

#FrugalComputing

Frugal computing: developer perspective

On the need for low-carbon and sustainable computing and what developers can do about it.

Wim Vanderbauwhede

@wim_v12e

Thanks, it reminded me of this article:

https://www.joelonsoftware.com/2008/05/01/architecture-astronauts-take-over/

Not exactly the same, but it is based on the same principles.

Architecture astronauts take over

It was seven years ago today when everybody was getting excited about Microsoft’s bombastic announcement of Hailstorm, promising that “Hailstorm makes the technology in your life work t…

Joel on Software