dual dither
@loackme Two spheres orbiting & illuminating each other, rendered using a dithering technique.
@alcinnz @loackme using two different dithering techniques*
@dragfyre @alcinnz Thank you both for the suggestion. Added a modified description to the post.
@loackme is that bright spot radiosity?
@loackme The reflection / light bounce is a nice touch <3

@loackme

Very cool.
I wonder how an Atkinson dither would compare.

@RL_Dane Atkinson being an error-diffusion algorithm, it cannot be integrated in that shader directly. I find ordered dithering with a shifting blue noise mask relatively close though.

@loackme

Isn't Floyd-Steinberg also error diffusion?

@loackme Oh th4ts really fucking cool
is that like a deferred rendering effect?
@tetrahydreyes I didn't know about deferred rendering, but yeah, I think that's some basic implementation of that I'm using here. ๐Ÿ‘

@loackme dig it!

now do a third one with rylander's matrices >:)

@nerdypepper I'll experiment with more masks for sure. ๐Ÿ˜‰

@loackme

'Welcome, traveller. You've been asleep for quite some time!'

'What's that? You say you're lost? Here, take one of my orbs. You'll need them to be safe around here.'

@loackme i find the bayer more pleasing in completely dark areas
@loackme dithering a still image is one thing but doing it to an animation and not having it look like TV static is really impressive!