Dreamt about a fantasy RPG that combined the thief class and the magic-user class because real magic is so rare, dangerous, and powerful that most of what you do is actually theatrics and parlor tricks. Sages and scholars stuck around in their libraries; adventurers are the ones with a taste for power, but without as much privilege or good sense.
Honestly this feels like a fine way to run old, no-cantrips D&D so that low-level wizard players don’t get bored after they cast their one spell a day. Give them some flash powder, mundane legerdemain and ventriloquism skills, and a sleeve full of multicolored scarves and dove-puppets. That sounds fun to me.
@JasonT
In my last OSE game, the first level Magic-User became the night's MVP, after spending his only spell, just using stones, rocks, bricks, boulders and hiding behind buffier melee PCs.
His panic face when he realized he wouldn't regain the casted spell before the next day was a poem. Then he went full Rambo. 😂

@JasonT Funny enough, the thing i keep trying to find an interesting way to do is an only-cantrips D&D. Where magic can only be accomplished through:
* Cantrips (except direct damage ones)
* Magic items
* Elaborate rituals requiring a lot of materials, time, and other prerequisites.

#DnD #Cantrips #MagicSystems

@PTR_K @JasonT my attempt at this converted every leveled spell to a ritual that could be held open by using Concentration.