Let's talk about some of the recent improvements to Unity! I'm not talking about the big, flashy things you already know about but the small changes we were able to sneak into the changelog. I'll look at 2023.1 beta stuff but most of it also backported as far back as possible :)

@sschoener Amazing work! Thanks so much for caring about this stuff :-)

Not sure if Visual Scripting is within your reach, but there's a doozy in the AOT generation where it loads every prefab in the game (often running out of memory in the process) when it doesn't need to: https://forum.unity.com/threads/fix-for-aot-prebuilds-insane-memory-usage.1329639/

(I did put in a bug report as well, but I can't find it now, so it might already be being addressed)

Fix for AOT Prebuild's insane memory usage

I've been looking into why the AOT Prebuild for visual scripting takes an insane amount of memory (up to 30GB for our project), and it turns out that...

Unity Forum
@RobD I think visual scripting has a lot of low hanging fruit to squash! I'm mostly not actively doing anything there because I don't have a real world project that is using Visual Scripting. I work almost exclusively in real projects :)
@RobD oh, you even have a fix! I'll get that in then!