Played the PC-98 games for the first time. I didn't expect them to be so much harder than EoSD/PCB, but they are really fast paced in comparison, and there's no focus mode in SoEW/PoDD...

And often it's hard to even see projectiles, but this one might actually be because of my screen... VA does have severe ghosting specifically with completely black pixels, and if you have a white projectile on top of black bg - which Windows games basically never have but the PC-98 do fairly often - the projectile will look behind where it actually is.

Plus not a fan of the death lasers in the stage 3 boss battle in SoEW... I'm not sure if there is even a way to deal with those other than just memorizing where they appear each time. Unless it's yet again the screen ghosting and they do have a few frames where they are visible but not deadly yet?..

Loving the music, as always, and Reimu's conversation with Meira is delightfully gay. 

On that note, Neko Project II Kai libretro core is a bit weird with its firmware.

The docs list quite a few required files: https://docs.libretro.com/library/neko_project_ii_kai/#bios

But... the games do run without bios.rom etc.

So there is _something_ implemented so bios is not strictly required, but it indeed can't display text with standard font without having a font.bmp.

So the only files actually needed for these games are font.bmp and the samples for FM audio despite what the docs mark as required/optional.

NEC - PC-98 (Neko Project II Kai) - Libretro Docs

This is RetroArch's document page, modification or development information outside of this repo may be incorrect.