What I'd actually like to see from something like #ChatGPT is an #ElderScrolls #Oblivion mod that integrates it to generate NPC conversations. Would it produce ridiculous output sometimes? Yes. More so than the stock game? Nope.

It's a great area where a mere superficial *semblance* of intelligence could be useful for non-nefarious purposes. And I don't know if many games since Oblivion have been quite as ambitious with what they tried to do with NPC AI.

@selkie That sort of makes me think of AI Dungeon...I forget what model powers it though.
@9th_Sage Ooh, that's quite neat looking at it. It doesn't look like it can provide any kind of balanced gameplay (or necessarily coherent interaction in general) but its at least a neat prototype of something that hasn't previously been possible.
@selkie it is pretty fun. I haven't messed with it in a while but I enjoyed what I played of it a while back. It seems coherent enough usually, and sometimes when it gets weird it just made it more fun. Long story, but I had this one story where a fish was introduced as a character (it made sense in context). The AI decided at one point to make it speak, and from then on I decided that the fish was a good friend and the partner of my detective character, doing things like swimming down river to scout things out, etc lol

@selkie

😲 This is a fabulous concept!!

The only hiccup I could imagine that would give game devs a migraine would be the lack of control over what a chat AI might generate, within the game.

Examples:

What if it inadvertently seemed to drop hints that the player took as referring to an existing quest or bit of canon lore, which were completely wrong and false?

What if the chat AI culled from other, real game quests in trying to basically formulate its own? -but the programming support wasn't there (NPC movements, location, quest objects in place, etc.)?

The problem with setting loose an AI mind in a game is the lack of absolute control. Developers really have to have everything micromanaged and tested and repeat-tested to the Nth degree, and setting an AI, even a fairly bound and constricted one, loose in the game is the antithesis of that.

Just look at "realistic" game physics for an example of the lulz. 😂 And there's not even language and meaning involved in physics, to muddy up with user interpretation! 🤦🏻‍♀️

@DragonSeaClouds Oh, it would make references to things that don't exist in the game, references to things in real life that don't exist in-universe. Added to a well-known game like this the training data would include information about mods for the game, and memes about it, which could result in some surprising output.

But it would be interesting. And weird behavior from NPCs is part of what people are most amused by in games like Oblivion and Skyrim.

@selkie You might have seen this already, but there's a mod that does something similar for #MountAndBlade2. I haven't tried it personally, but from this video, it seemed like a neat harbinger of things to come.

https://youtu.be/X2WVXe5LvTs

Future of AI Powered RPG Sandbox with Inworld - Alternative to GPT- 4

YouTube