@selkie
😲 This is a fabulous concept!!
The only hiccup I could imagine that would give game devs a migraine would be the lack of control over what a chat AI might generate, within the game.
Examples:
What if it inadvertently seemed to drop hints that the player took as referring to an existing quest or bit of canon lore, which were completely wrong and false?
What if the chat AI culled from other, real game quests in trying to basically formulate its own? -but the programming support wasn't there (NPC movements, location, quest objects in place, etc.)?
The problem with setting loose an AI mind in a game is the lack of absolute control. Developers really have to have everything micromanaged and tested and repeat-tested to the Nth degree, and setting an AI, even a fairly bound and constricted one, loose in the game is the antithesis of that.
Just look at "realistic" game physics for an example of the lulz. 😂 And there's not even language and meaning involved in physics, to muddy up with user interpretation! 🤦🏻♀️