As someone who couldn't care less about fighting games, I find the SSBM controller situation fascinating

Apparently some top players to spend thousands of dollars on controller mods to get a good controller and, before there were controller mods, maybe even more to find a good copy of a controller?

And there are all-digital controllers that fix the problems with "classic" controllers, commonly used in other fighting games, but they're considered unfair or even cheating by a lot of folks?

@danluu The rabbit hole on this actually goes pretty deep...

To do a dashback (high-level mechanic), you need to move your stick from neutral to fully left/right within a frame. This is very inconsistent because the game can poll for an input when the stick is ~halfway. So what you _actually_ want is a controller that occasionally drops inputs (a not-uncommon manufacturing defect, but luck of the draw unless you buy one at a premium), so the game sees the stick move to the edge instantly.

@danluu The ergonomics on the GameCube controller are also pretty bad. In fact, the *entire reason* that the SSBM digital controllers exist today is because one top player (Hax$) injured his hands so badly that he couldn't play the game anymore (let alone competitively), so then he went and built a new controller that he could use.

@danluu Non-official controllers (digital or otherwise) solve these problems and more. But of course, a good chunk of the community wants all non-official Nintendo controllers banned for the sake of purity or something.

...*except* to account for the inconsistency of dashbacks and similar mechanics, there's a mod that's common at tournaments (UCF). So why not just allow alternative controllers that give you the same benefits without the headache of modding the game?? 

@kylewlacy @danluu Interesting. Maybe one of my three GameCube controllers are worth thousands of $.