If video games want to be less on the nose, then they need to take some lessons from Interior Design
https://www.vice.com/en/article/5d9zbx/resident-evil-4s-yellow-boxes-are-not-a-betrayal-theyre-a-symptom
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'Resident Evil 4's Yellow Boxes Are Not A Betrayal, They're A Symptom

Yellow interaction markers are a symptom of insular design stemming from the original's success. What if games looked to real-world interior design?