New rule: if your game or app is distributed via a distribution ecosystem, you must also provide an uninstaller that runs outside of that ecosystem. Or invokes that ecosystem's app-management-engine in an offline-only "no really I got this I don't need to phone home" mode.

1. uninstall game
2. NO: has to be uninstalled using <distribution ecosystem>
3. *sigh *fine. run ecosystem: doesn't exist anymore
4. go to ecosystem website. download installer

1/4

#steam #ea

5. what is your ecosystem account? <enter> password? *sigh.*
6. reset password
7. <10 minutes of futzing around with two factor authentication bullshit>
8. log into ecosystem/installer
9. pull down a 2.5 GB update
10. uninstall game
11. throw myself into the ocean *because that's what I feel like doing because this and that is unnecessary.*

2/4

#steam #ea

What the actual crap. I shouldn't need to spend half an hour to uninstall a game I no longer play just because its delivered via an ecosystem I no longer have installed or have a recent account for.

Yeah, I know I can delete the app/game folder and use a cleaner to remove all the bogus registry entries. And don't get me wrong, I love distribution, patch, modding and matchmaking/friendzing platforms like Steam and battle.net, *but there has to be a better way to uninstall stuff. *

3/4

I'm just saying there should be a quick offline, no-ecosystem, just uninstall the dang thing option. If you have the ecosystem installed, great, launch it, uninstall through there with all the "are you sure" retention and feedback crap as you want. But make it easy for me to remove software I no longer want.

4/4

#steam #ea #windows

@tezoatlipoca I have been in "#techology" (Data Processing / IT ) since 1960. #Technology has become a hindrance and expense (Computer / Smartphone) soon to become a huge hindrance and huge expense and when the technology goes down (See Nassim Nicholas Taleb) as it will then what - #BrownCow err #StoneAge. 😆​