In this excellent episode of the Imaginary Worlds podcast, Eric Molinsky discusses issues of crunch in SFX, especially with Marvel because of how many projects they have going on at once. Crunch is problem that needs to be fixed in so many sectors. https://www.imaginaryworldspodcast.org/episodes/the-human-touch
Episode 217: The Human Touch — Imaginary Worlds
I’ve been following parallel media stories about visual artists in two different fields. Each story is about artists who create fantastical images, but they’re worried they can no long practice their craft or earn a living. First, a visual effects artist who worked with Marvel explains (as read by t