About to embark on a project I’ve been wanting to do for a long time: I’m playing through The Legend of Zelda, on an NES hooked up to a CRT, with only the manual and original map to guide me, just as though I were a kid in 1987. Wish me luck!
Going to turn this into a thread as I play through. This cartridge I picked up from a local shop already had a save file for “BUTT”. Looks like the person died 17 times and made no progress. No way I’m deleting that - I’ll save my file in slot 2.
I completely forgot about these screens where the camera suddenly shifts to being from the side rather than top down. Thought they only did this in Link’s Awakening! Also wild that you get BOTH the bow and the boomerang in the first dungeon, but if you actually want to USE the bow, you have leave the dungeon entirely, grind for money, and buy an arrow for 80 rupees! Wild game.
Finding the first dungeon was easy - it’s right on the map that comes with the game! One of the reasons I never made progress on this when I was a kid (in addition to being too young) is that I didn’t have the original manual or map. They give you SO many hints on where to go and what to try, it makes the game far less intimidating than I thought it was, and much more exciting to explore.
@adamconover video game manuals used to be so crucial to playing and navigating the game. Until game devs realized that most people didn’t read them, so they started implementing “in-game tutorials”… I miss the days of reading manuals… plus the old manuals usually had cool graphics, and would tell back stories or info about the games characters and world. #RTFM
@DansNull @adamconover I remember that Startropics had the equivalent of PC game copy protection in the box - a map or some other piece of paper you theoretically had to submerge in water to get a code you needed to continue past the halfway mark. I think I had to call the Nintendo 1-900 helpline to get it.