I feel like academia trains game dev students to think working at a big company is the only way into the industry and it’s so disheartening.

Talking a bit out of my ass here but I wish there were more people looking at how musicians created art. Most have at least part time jobs, you don’t need to fly halfway across the world to promote your stuff and there’s probably local events, being more DIY, etc

EDIT: Also not saying working in AAA is bad or indie is better

@MichaelKlamerus I almost said "it's the safest way" but then I remembered all the sexual harrassment and the layoffs.

@hache Yeah that's the thing, there's also rot everywhere and it's sorta why I never want to be part of the "Industry" and just do it for a hobby. I definitely don't think the indie space is safer but I think it should at least be presented as an option more often, or also just having a second job* as a safety net and to help fund things like conventions

*not perfect either since it can cause burnout

@MichaelKlamerus and to think, in 2011, I thought making games was what I wanted to make my career.
@MichaelKlamerus One of my best friends went through an early and immediately popular post-grad game design course. He was almost immediately told that AAA was the only way and they would help facilitate that, and they kind of did. To an extent, what helped him was a connection he already had to the industry. Now he works at a little-known developer that makes games for AAA developers. It's weird that he's ended up in a both-and space. And it's worked out well enough.