@marinou @sirideain the nuance of factions and that aspect of the game is decimated at less than 3 (and you don't get the friction portion until you hit 4).
I'm not sure I'm qualified to answer the teach question for Pamir2, sorry. The biggest thing is understanding when to jump factions, it's not an engine building game. I've won games never being the dominant person in a faction, but instead taking second in all but one check (which was unsuccessful, and I had cylinders to take 3vp that way).
@gpage @marinou The rules are written in more of a conversational style and I found them easy to follow. Teaching isn't too bad, but does benefit from walking through a round or two.
Fully agree on it being the star of the mail call for me. I have enjoyed it at all player counts, but it does play differently at each. Two players is much more chess like unless you add in the Wakhan for chaos element.