FNA (a port of XNA we used for Celeste) now officially supports consoles with C#'s NativeAOT. That means you can compile C# directly for consoles, which is something I've been looking forward to for years. Very exciting for the future of C# games!

https://icculus.org/finger/flibitijibibo

flibitPlan

@noelfb
That's pretty incredible!