FNA (a port of XNA we used for Celeste) now officially supports consoles with C#'s NativeAOT. That means you can compile C# directly for consoles, which is something I've been looking forward to for years. Very exciting for the future of C# games!
FNA (a port of XNA we used for Celeste) now officially supports consoles with C#'s NativeAOT. That means you can compile C# directly for consoles, which is something I've been looking forward to for years. Very exciting for the future of C# games!
@noelfb Can I ask what makes this different from the Moni AOT capabilities? If I understand correctly, Mono could also do full AOT and that’s how Xamarin could support iOS with it.
Is it a matter of performance? Or is it that Mono never supported console architectures properly? (Admittedly I have no idea what consoles require)