@arturo182 I made a *lot* of progress on my project
#TangerineCSG this year: several 3D model exporters, a completely new rendering engine, a full rewrite of the shape compiler, replaced Racket w/ Lua for the embedded frontend, various handy tools for procgen, interactivity callbacks for making simple games, a dynamic shader interpreter, occlusion culling, a vector math library, orthographic rendering, debugging tools, a community contributed Linux port, and I'm out of space to list the rest 🤯