You successfully hit the Giant Fire Beetle with your Glaive for 7 damage. You killed the Giant Fire Beetle. You gained 0đĒ and 10â¨. --- You encounter a đĻ Badger â¤ī¸ 5 â0 ⨠10
You used your Glaive to hit the Badger for 7 damage. You won the battle, killing the Badger. You were rewarded 0đĒ and 10â¨. --- You encounter a Swarm of Rats â¤ī¸ 23 â0.25 ⨠50
You successfully hit the Giant Badger with your Glaive for 3 damage. --- đĻ Giant Badger â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤ 7/10 đĄī¸ 10 â0.25 ⨠50
You handled your Glaive with grace, dealing a critical blow to the Giant Badger for 19 damage. You killed the Giant Badger. You received 1đĒ and 50â¨. --- You encounter a đĻ Flying Snake â¤ī¸ 6 â0.125 ⨠25
The Flying Snake attacked with great ferocity with its Bite, dealing 15 critical damage to you. You went down for a moment, but managed to get back up. --- đĻ Flying Snake â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤ 2/6 đĄī¸ 14 â0.125 ⨠25
The Flying Snake used Bite, dealing 12 damage to you. You briefly lost consciousness, but managed to regain your footing. --- đĻ Flying Snake â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤ 2/6 đĄī¸ 14 â0.125 ⨠25
You successfully hit the Flying Snake with your Glaive for 3 damage. The Flying Snake died. You were rewarded 1đĒ and 25â¨. --- You encounter a đĻ Quipper â¤ī¸ 3 â0 ⨠10
You successfully hit the Awakened Shrub with your Glaive for 7 damage. The Awakened Shrub fell, ending the battle. You received 0đĒ and 10â¨. --- You encounter a đĻ Badger â¤ī¸ 5 â0 ⨠10
You used your Glaive to hit the Badger for 6 damage. You killed the Badger. You received 0đĒ and 10â¨. --- In the distance you see a đ Skeleton â¤ī¸ 17 â0.25 ⨠50
The Skeleton attacked with its Shortsword, you took 5 damage. --- đ Skeleton â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 17/17 đĄī¸ 13 â0.25 ⨠50
You took 8 damage from the Skeleton's Shortsword. You went down for a moment, but managed to get back up. --- In the distance you see a đĻ Giant Weasel â¤ī¸ 6 â0.125 ⨠25
You managed to hit the Giant Centipede for 2 damage with your Glaive. The Giant Centipede fell, ending the battle. You gained 1đĒ and 50â¨. --- In the distance you see a Swarm of Rats â¤ī¸ 18 â0.25 ⨠50
You managed to hit the Hyena for 7 damage with your Glaive. The Hyena fell, ending the battle. You received 0đĒ and 10â¨. --- You encounter a đ§ Sprite â¤ī¸ 1 â0.25 ⨠50
@JustBrogrammer@astrelion@dungeons I... Why? Maybe I'm just too new at this game, (I've sadly never played DnD before) but I feel like we're outmatched. But sure, let's try. We can always run later I guess đ
@astrelion@TruGrytz@dungeons oh I play and am totally aware of the chance involved. I have dice that went from jail to prison. My son is the only one that can make them roll decently.
@TruGrytz@astrelion@dungeons the AC stat or the shield icon is basically the number you have to roll above to hit. There are modifiers for it sometimes based on the status being used but I doubt that skeleton has any pluses
@dingodog19@dungeons Yeah, I feel the same. Maybe there is an option for a mage / warlock to heal, or use fireball or something, or a thief to pickpocket. But I haven't seen those options yet.
@AwattoAnalog@dingodog19@dungeons I think it's better to work on implementing those extra options in rather than streamlining the interface for the current lack of options. This is gonna get cooler as the character gets more stuff they can do (spells, abilities, items!) and that's going to make some of these choices less trivial, and I don't think it's worth dev time to automate the easy decisions now just to have to revert that change later.
@dingodog19 The reason it isn't auto-attack, is because the idea is that you will engage and then choose an action, like a certain spell or attack. For example, in @dungeonsbeta you'll see there is options for types of attacks with weapons now