Guerrilla's "Making Tools for Big Games" (CEDEC2019 talk) was just posted: https://www.guerrilla-games.com/read/making-tools-for-big-games -- super interesting. The last part on "we just don't use any local files, but rather in-memory keyvalue store on a server" is :mindblown:
Making Tools for Big Games

Guerrilla's Studio and Technical Director Michiel van der Leeuw talks about developing tools and technologies for growing projects, and the detail of aspects of Guerrilla's own Decima Engine.

And I'm told that Guerrilla is looking for a lead tools programmer! This does sound like exciting work. https://www.guerrilla-games.com/join/lead-tools-programmer/6544693002
We create awe-inspiring worlds - Guerrilla

Guerrilla is one of Europe's leading game companies and a wholly-owned subsidiary of Sony Interactive Entertainment Europe. We started in 2003, and have pushed the boundaries of technical and artistic excellence in our games ever since.

@aras awestruck at the idea of this role in the first place 🤩
@aras it makes sense to me, but writing tools alongside feature work is always a pain...