As I wrap up my work year, a quick thread of the ten best things I wrote in 2022 (according to me)

Feel free to share if you enjoyed my work this year.

1. What does it mean when people call Elden Ring "too hard"? I tried to break down the different categories of game difficulty and explain how the ultra-popular RPG fits into each of them

https://arstechnica.com/gaming/2022/03/is-elden-ring-really-that-hard-well-it-depends-what-you-mean-by-hard/

Is Elden Ring really that hard? Well, it depends what you mean by “hard”

Working toward a taxonomy of the different types of game difficulty.

Ars Technica

2. The prototype of "Marble Madness II" was only playable on a handful of extant cabinets, until a MAME-compatible ROM leaked this year. I explained the history and how it happened.

https://arstechnica.com/gaming/2022/05/after-30-years-the-world-can-now-play-the-lost-marble-madness-ii/

After 30 years, the world can now play the lost Marble Madness II

Scrapped Atari arcade rarity traded trackballs for joysticks—was it the right call?

Ars Technica

3. The niche world of classic computer game collecting was rocked by a major forgery scandal this year. I did a massive feature laying out the evidence and even talked to the alleged forger.

https://arstechnica.com/gaming/2022/06/inside-the-100k-forgery-scandal-thats-roiling-pc-game-collecting/

(this piece got me on NPR: https://www.npr.org/2022/06/10/1104291221/pc-game-collectors-uncover-multiple-forgeries-from-prominent-collector)

Inside the $100K+ forgery scandal that’s roiling PC game collecting

From Akalabeth to Xenobia, many rare PC titles are now considered elaborate scams.

Ars Technica

4. I broke the story of a scammer that was using the GameStop NFT marketplace to sell unlicensed copies of games he didn't own, which now may be impossible to remove from the Internet.

https://arstechnica.com/gaming/2022/08/indie-devs-outraged-by-unlicensed-game-sales-on-gamestops-nft-market/

Indie devs outraged by unlicensed game sales on GameStop’s NFT market [Updated]

It may be impossible to remove the games from the Internet.

Ars Technica

5. I broke down why a visual novel was judged too racy to sell on Steam but apparently was just fine to sell on the Nintendo Switch.

https://arstechnica.com/gaming/2022/09/nintendoes-what-valve-dont-game-barred-from-steam-will-launch-on-switch/

Nintendoes what Valve don’t: Game barred from Steam will launch on Switch

Visual novel insider says "school setting" may have caused concern for Valve.

Ars Technica

6. I tried to get at what, exactly, feels so "off" about Chris Pratt's voice in the first Super Mario Bros. movie trailer.

https://arstechnica.com/gaming/2022/10/its-a-weird-mario-pratts-vocal-performance-distracts-from-movie-trailer/

Why Chris Pratt’s performance in the Mario movie trailer is so distracting

Even kids can tell something is a little off with Mario's new voice.

Ars Technica

7. I talked to the young hacker who managed to get Doom running in a copy of Windows' default notepad.exe app. This was a fun one.

https://arstechnica.com/gaming/2022/10/how-to-get-doom-running-in-windows-notepad-exe/

How to get Doom running in Windows’ notepad.exe

21-year-old hacker: “It fires those neurons that are like, ‘Oh, we can do that.'”…

Ars Technica

8. I talked to some of the Stadia developers that were caught completely flat-footed when the streaming game service was unceremoniously shut down this year.

https://arstechnica.com/gaming/2022/10/meet-the-stadia-developers-blindsided-by-googles-latest-product-shutdown/

“So much screaming inside me”—Google Stadia shutdown stuns indie developers

Game makers were still working on their ports when shutdown news went public.

Ars Technica

9. I reviewed the Meta Quest Pro headset and came away struggling to think of anyone who would want to spend $1,499 on a headset that was only slightly better than the $399 Quest 2.

https://arstechnica.com/gaming/2022/10/meta-quest-pro-review-for-those-with-more-money-than-sense/

Meta Quest Pro review: For those with more money than sense

Nearly four times the price definitely doesn’t mean nearly four times the quality.

Ars Technica

10. I talked to the newly named Wordle editor at the New York Times to figure out what, exactly, a Wordle editor does. Another fun one.

https://arstechnica.com/gaming/2022/11/how-wordle-editor-became-a-real-job-at-the-new-york-times/

How “Wordle editor” became a real job at The New York Times

Scheduling the daily five-letter puzzle is more demanding than you might think.

Ars Technica

Thanks to all the readers who've allowed me to write stuff like this on Ars for over ten years now.

If you liked any of these articles, or any of the others I worked on this year, please feel free to boost this thread.

11. (Bonus) I talked to a museum that rigged a multi-screen version of N64 Goldeneye using off-the-shelf video equipment.

https://arstechnica.com/gaming/2022/05/how-to-play-multiplayer-goldeneye-on-four-tv-screens-with-only-one-n64/

Museum rigs up multi-screen N64 GoldenEye to prevent “screencheating”

Step one: Spend thousands on outdated CRT signal-processing tech.

Ars Technica
@KyleOrl A lot of good articles in this thread! Thanks, Kyle!