Accelerating player builds with an incremental build pipeline | Unity Blog
Unity Principal Software Engineer Jonas Echterhoff shares how the team has worked to speed up both the script compilation pipeline and the player build pipeline by making them incremental.
@aras yes, well - been sitting on this for months, but even something simple like publishing a blog post is a long process with many people involved in this corporate world. I still remember when it was "here's the WordPress login, knock yourself out" 😂
@jonas I remember when “if you need approval for a blog post, you are blogging wrong” was as almost an actual rule :) For this one, I’m just happy it has zero words “leaders” or “e-book”