At this point, you are probably wondering: Godot 4 looks pretty good and made a huge progress. What does it miss for it to actually be capable of top AA and AAA games? While some graphics improvements obviously remain, most of the work remaining is not as much about the looks..

You would be quite surprised about what is actually missing (which is no little amount of work). Would you be interested in an article about this in the Godot blog?

@reduz discussed this a little on twitter, to follow up is the Godot foundation considering hiring contributors for the physics engine before 4.0 stable is released?