@hypergames Ahh I’m a HUGE Moomin fan and I am looking forward to the completion of this game.
Can I ask if there are any #accessibility features in your game?
@hypergames Ahh I’m a HUGE Moomin fan and I am looking forward to the completion of this game.
Can I ask if there are any #accessibility features in your game?
@hypergames Basics are always volume sliders for different sounds in the game. Simple, readable text with no fancy fonts. I was going to recommend subtitles, but I don’t think they’re needed?
One thing I know that’s been wanted in many games is a directional sound indication. So, if a sound happens and it’s either on screen or off - a visual representation of that sound is very helpful!